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Everything posted by ღCatalinaღ

  1. UPDATE - 07/07/2020 ----------------------------------- # Animes Versus (forum) Anime Versus #1 (Pokemon) ( CLICK HERE ) ( 01.07.20 - 08.07.20 ) ( ON ) # Films and Series (forum) DCEU Character Popularity Contest [3] ( CLICK HERE ) ( 01.07.20 - 08.07.20 ) ( ON ) OSCAR Popularity Contest ( CLICK HERE ) ( 10.06.20 - 17.06.20 ) ( OFF ) Movie of the Month [2] ( CLICK HERE ) ( 01.07.20 - 08.07.20 ) ( OFF ) Marvel Universe Versus [2] ( CLICK HERE ) ( 06.07.20 - 13.07.20 ) ( ON ) TV Show Popularity Contest [2] ( CLICK HERE ) ( 05.07.20 - 12.07.20 ) ( ON ) # Music Station (forum) Video Music Awards Game ( CLICK HERE ) ( xx.xx.xx - xx.xx.xx ) ( OFF ) # Competitions (forum) Championship International ( CLICK HERE ) ( 16.03.20 - 05.05.20 ) ( OFF ) MegaSena Contest #02 ( CLICK HERE ) ( 18.06.20 - 24.06.20 ) ( OFF ) 90.000 TOKENS Quina Contest #02 ( CLICK HERE ) ( 25.06.20 - 01.07.20 ) ( OFF ) 50.000 TOKENS LottoEasy Contest #02 ( CLICK HERE ) ( 02.07.20 - 08.07.20 ) ( ON ) 40.000 TOKENS # Mini-Games (forum) What game is this? ( CLICK HERE ) ( 30.06.20 - 05.07.20 ) ( OFF ) Hunting Words ( CLICK HERE ) ( 30.06.20 - 05.07.20 ) ( OFF ) Scratch Card ( CLICK HERE ) ( 30.06.20 - 05.07.20 ) ( OFF ) Looking for the House card ( CLICK HERE ) ( 30.06.20 - 05.07.20 ) ( OFF )
  2. Rocket League released on July 7, 2015, making it exactly five years old today. The news surprised me, because I feel like I've been playing car soccer for decades now. It's just one of those games that instantly felt timeless. Still, half of a decade is a pretty long time: According to an infographic made by Psyonix, it was long enough for players to score 29 billion goals. That is a lot of goals. Astronomical figures are eye-catching, but I wondered if Psyonix might be exaggerating a bit here. I asked a studio rep how they came to the number—whether it's an estimate or the actually-recorded goal count—but no one was available to immediately comment, so I popped open a few instances of the Windows Calculator app to see for myself how feasable the number is. It's pretty feasable, actually. For 29 billion goals to have been scored in Rocket League, an average of 184 goals would need to have been scored every second of every day for the past five years. Rocket League's monthly concurrent player average on Steam has varied from 10,789 the month it launched to as high as 54,133 this past April. We only need 11,040 players to score each minute of every day to hit our number, and if we factor in the big console audience, that hardly seems like an impossible feat. I have personally contributed 5,378 goals to the total. Here's a recent favorite, a boostless Snow Day fake out to forced own goal: As much as I enjoy aerial magic, it's the sly little dekes that really get my spine tingling—"goofs" in the parlance of my team, as in, "you goofed the hell out of that guy," and a "hard goof" when you really ruin someone's evening. If you've got a favorite, 1-in-29-billion goal of your own—a hard goof, maybe—this is your invitation to drop it in the comments so we can revel in each other's ankle-breakers. Aside from the celebratory infographic, there's an anniversary event going on in Rocket League right now. Playing matches earns you balloons to spend on items, experience, or Golden Egg gift packs, the only way to still open a loot box equivalent in Rocket League. Source: PCGamer
  3. The Nacon Connect digital event got underway with a bang today, with a new trailer and details on Vampire: The Masquerade – Swansong, a tale of an undead struggle for power in the 21st century. The game will take place in Boston, where a new Prince is attempting to bring back the rule of the Camarilla, the vampire sect dedicated to preserving the Masquerade that keeps the World of Darkness secret from humanity as a whole. Players will step into the shoes of three different characters over the course of the game, each from a different clan, with different abilities and opinions about Camarilla rule. The game will begin with the shootout seen in the trailer, and your first task at hand will be to figure out who ordered the attack, and why. "It's the event that triggers all the twists and turns that you'll face as a player and try to influence," quest designer Eliott Hipeau said during the presentation. "The intent behind the choices we give you is to put you into difficult situations where nothing is black and white, everything is a shade of grey. You might have two options but not want to choose either of them. You play as monsters, and you'll feel that in all aspects of the game, at all moments in the storyline." Swansong was actually announced last year, but went under the radar a bit thanks largely to the much higher-profile Bloodlines 2. But it's being developed by Big Bad Wolf, the studio behind the very good narrative adventure The Council, so I have pretty high hopes for it. Vampire: The Masquerade – Swansong is expected to be out sometime in 2021. Source: PCGamer
  4. Werewolf: The Apocalypse – Earthblood, an "action-RPG of anger management," was revealed last year, with a launch expected to happen sometime in 2020. It's not quite going to make that target, however, as publisher Nacon announced today that it will be out on February 4, 2021. The news of the pushback came alongside a new gameplay trailer that, like the October 2019 reveal video, is very metal. Earth is dying and apocalypse is coming, but at least we've got a howling soundtrack to listen to on the way out the door, eh? Unlike Vampire: The Masquerade games (a new Swansong trailer also dropped today, by the way), which are generally character-focused RPGs, Earthblood looks to be a very action-oriented hack-and-smasher. It's still an RPG of sorts, but as we noted in our June 2019 preview, taking the quiet, cerebral approach to solving problems is going to be difficult by design. Werewolves are creatures of rage, and managing that is meant to be a central part of the experience. Source: PCGamer
  5. EPOS is today officially announcing its gaming headset aspirations. Its lineup may look familiar, and that's because it used to be in charge of producing Sennheiser's gaming lineup—headsets such as the GSP 370 and GSP 500. However, it's now going it alone, and is promising "an exceptional new portfolio of premium EPOS-branded products". Today, you won't see too much change in the EPOS | Sennheiser co-branded lineup. The chunky GSP lineup will still be available under both brands, so just look out for the EPOS | Sennheiser branding when you're shopping around for any of the lineup. You can find the full list of headsets over at the EPOS website, and I'm sure you'll recognise a couple from the last few years. Sennheiser was just about as recognisable a name as you can get in audio, and that brought a certain panache to its gaming headset lineup from the get-go. I suppose the big question is whether EPOS will be able to break into the market with the same vigor. It certainly plans to do just that through a global marketing campaign that's promising "out of this world gaming audio". You can check out the first glimpse of what that has in store in the video above. "With our ambition to make EPOS the industry leader within premium audio solutions in gaming," Jeppe Dalberg-Larsen, president, EPOS, says, "we aim to win the minds of all gamers who want to push their own limits – unleashing their potential – through the Power of Audio. We have seen a great opportunity to nurture this segment by establishing a dedicated global team of industry experts and will continue to innovate solutions for an immersive audio experience. With audio becoming a key agenda in the industry, we look forward to follow the global gaming landscape evolve even further the coming years.” Saying it is one thing, but breaking into the crowded gaming headset market is a whole different ordeal. Still, I for one am I excited to see how this shakes out when it comes to actual shipping hardware, and how EPOS might go about differentiating itself from the crowd. Oh, and if there's one thing I'd like to see carry over from the company's Sennheiser ties, at least, that's the open-backed designs. There just aren't enough of them around with built-in mics—please, EPOS? Source: PCGamer
  6. Ubisoft has sprung another leak, with a collection of Watch Dogs Legion screenshots making their way onto Imgur. Not quite as big a leak as the 30 minutes of Assassin's Creed Valhalla that appeared, then, but we do get a look at some of the characters we'll be able to add to our pool of operatives. What do football hooligans make of dystopian tech and constant surveillance? I have no idea, but through the magic of videogames I look forward to finding out. That's one of the operative types that it seems you'll be able to play as, along with spies, cops and other specialisations. Legion's most notable mechanic lets you recruit any NPC in the game, turning them into a playable character that's capable of dying forever. This includes old grannies. Your choice of operative determines what abilities you can use, so the hooligan can call his mates to help in a brawl and takes less damage because he's all boozed up, while the spy gets a ridiculous spy car, spy watch and silenced pistol. It looks like that information will be available while you're walking around, so you can see what random people you bump into are packing and decide if they're worth recruiting. In the cop screenshot, above, there's a little icon, a red thumbs down, in the corner of the NPC details screen, maybe suggesting that it's not possible to recruit her yet. When Ubisoft showed Legion off at E3, there were three broad classes with different perks—Infiltrator, Enforcer and Hacker—but it looks like these have been replaced with specialised classes with more unique perks. They can also all carry a pair of weapons and a gadget, like drones. A date on a poster has also been circled by the uploader. It's September 16, and while the conclusion we're clearly meant to draw is that it's Legion's release date, take that with a whole truckload of salt. Ubisoft delayed Legion, along with several other games, pushing it back to an unspecified time in 2020/2021. We'll be seeing more of it soon, however, as it will be part of Ubisoft's showcase, Ubisoft Forward, on July 12. Log into Uplay during the show and you'll also net yourself a free copy of Watch Dogs 2. Source: PCGamer
  7. Spiders, the company behind Greedfall and Mars: War Logs, unveiled its new project today during the Nacon Connect online event. It's called SteelRising, and it asks a very Spiders kind of question: What if the French Revolution was fought by robots? In SteelRising, you'll play as Aegis, the automaton bodyguard of Marie Antoinette, who has been ordered to seek out its creator in order to end the massacres being carried out by the robot army of King Louis XVI. It will be a more action-focused game than Spider's previous RPGs, we're told, with an increased focus on verticality and integrated level design to avoid jarring transitions from exploration to combat. Aegis has a range of melee weapons, "alchemical rifles," and heavier weapons integrated into her body, which can be replaced or upgraded through the game through a range of unique side quests. "It's a world we've tried to make as deep and varied as possible," Spiders co-founder Jehanne Roussea said during the presentation. A release date hasn't been announced. A website is supposed to be up at steelrising.org, but it doesn't appear to be live just yet, so for now you can follow along on Twitter. Source: PCGamer
  8. It looks like Infinity Ward has removed the "OK" gesture from Call of Duty: Modern Warfare and Warzone. Neither the studio nor Activision has officially confirmed the removal at this point, but its absence was noticed last week by players on Twitter and Reddit. Gestures in Call of Duty are exactly what they sound like: They enable players to make gestures with their off-hand toward other players—make a fist, give them a thumbs-up, throw the horns, or whatever. They're the sort of thing you see in action movies, where special forces dudes communicate complex strategies and orders to one another with nothing more than hand-waves and finger-pointing, although in videogames they tend to be used more for taunts and silent smack-talk. It's all fairly harmless (no, you can't flip the bird at other players) except for the "OK" gesture, with the thumb and forefinger circled and the other three fingers extended, which ended up being co-opted by racists and white supremacists following a 4chan "hoax" in early 2017. The Anti-Defamation League notes that its long history as a gesture meaning simple, "okay," means that "particular caution must be used when evaluating this symbol," but it also explains how the gesture has been adopted as "a sincere expression of white supremacy" in more recent years. "The overwhelming usage of the 'OK' hand gesture today is still its traditional purpose as a gesture signifying assent or approval," the ADL site says. "As a result, someone who uses the symbol cannot be assumed to be using the symbol in either a trolling or, especially, white supremacist context unless other contextual evidence exists to support the contention." I haven't seen any evidence that the "OK" gesture is being actively used by white supremacists in the game, but the potential is obviously there. Infinity Ward has recently acknowledged that it needs to do more to combat racist abuse in Modern Warfare and Warzone, and while some players aren't happy about its removal, under the circumstances I think it's a simple, obvious, and very understandable move Source: PCGamer
  9. Five years ago, a neighbour of game designer Arash Negahban died by suicide. "He did it because his older brother did not buy him a car, while he had bought his other siblings cars," says Negahban in a developer diary for What Happened, a new game partly inspired by the event. "We could never understand a person like this. A person who suddenly, unreasonably, committed such an act. But when we inquired more about it, when we consulted psychologists, we realised that these people are experiencing situations that we could not possibly imagine." What Happened, then, is an attempt by Negahban and his studio, Genius Slackers, to make sense of this kind of mental trauma, "in a way that anyone can understand." There are no shortage of first-person psychological horror games on PC, but few are rooted in real events. In the game you'll play as a high school student and "try to guide him to the light against the will of the demons that dominate his troubled mind." The developer describes it as a "unique first-person perspective of an individual's journey through anxiety and depression" and promises that the "the empathy you show for the character will subtly affect the outcome of his journey." I'm certainly intrigued by What Happened, but will it take the nuanced, thoughtful approach the subject matter deserves, or just use mental illness as a prop, as so many other horror games have over the years? It's encouraging that the developer describes the game's ultimate goal as reminding players of "the power of unity and empathy". You can find out if they've pulled it off when the game is released on July 30. Source: PCGamer
  10. Composer Marty O'Donnell, Bungie's former audio director, had some choice words about the studio's deal with Activision in a recent interview with Halo YouTuber HiddenXperia, saying it was "as bad as we thought it was going to be." O'Donnell was fired from Bungie in 2014 and blames Activision's meddling. He'd been with the developer since 1999, and before that had been contracted to produce music for the likes of Myth 2. His first game as part of the internal team was Halo. As a member of its board of directors, O'Donnell says he was one of seven Bungie executives who went to Activision with the deal. "If there is any blame for going to Activision, I am part of it." The main reason it went with Activision, he claims, is because no other publisher would agree to Bungie's terms. The developer had sold Halo to Microsoft and didn't want to give up another one of its creations, so it stipulated that Bungie would retain the IP. None of the other publishers it considered, including Microsoft, were interested. While the deal meant that, when Bungie eventually split from Activision, it got to take Destiny 2 with it, this apparently didn't stop the publisher from interfering with the series. "The only way they would be prevented with messing with the IP is if all the leadership at Bungie said 'You can't mess with the IP,' and that's not what happened," says O'Donnell. And that's why [Bungie] fired me." When Bungie and Activision parted ways, a few years after O'Donnell was fired, the split was publicly amicable. "We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny," the developer said in a statement That's not O'Donnell's recollection, however. "That was not a marriage made in heaven at all," he says. During the interview, he positions himself as an outsider apparently willing to tell the truth because he's no longer at Bungie, painting comments from Bungie employees that run contrary to his as "scripted" and "political." Anyone who's no longer at Bungie, he believes, would admit that it was "bad from the start." Bungie and O'Donnell didn't part on good terms either. After being fired without cause, he sued Bungie over his shares in the company, which Bungie forced him to give up when he was let go. He won the legal battle in 2015 and retained his shares. Source: PCGamer
  11. Kingdoms of Amalur, the ginormous 2012 RPG, is getting a makeover. The cat was let out of the bag, as it so often is, by a listing on the Microsoft Store in June. It had an August release date then, but with the official announcement today, that's been pushed back to September. This remastered version sports a new and terrible name, Kingdoms of Amalur: Re-Reckoning, as well as reworked visuals, gameplay and some brand new stuff that you won't have seen before. You can't see any of that right now, however, because the announcement trailer is just a cinematic. You can, however, stare at a bunch of screenshots at the bottom of this article. The big surprise is a new expansion: Fatesworn. THQ Nordic's not spilling the beans yet, but it's coming in 2021. While I welcome any remaster that goes the extra mile with some properly new additions, Kingdoms of Amalur is already famously bloated. It's huge and laden with a befuddling pace, and the only way to get through it without succumbing to exhaustion is skipping the fluff, of which there is a lot. While there are plenty of interesting stories and novel quests scattered around the place, they're accompanied by a massive pile of MMO-inspired filler. At times it can be indistinguishable from an MMO, in fact, apart from the fact that it's an entirely solo affair. But if you don't try to do absolutely everything, it's an RPG I'd still recommend trying today, even without the remaster treatment. Kingdoms of Amalur: Re-Reckoning comes in three flavours. There's the Standard Edition (£35/$40) and the Fate Edition (£48/$55), which will also include the expansion when it launches, and finally a physical Collector's Edition (£100/$110) that contains a figurine, keychain, five piece of in-game artwork, the soundtrack and a box. They're available to preorder now via the official site. You'll be able to return to Amalur on September 8, and here are some screenshots in the meantime: Source: PCGamer
  12. Mafia: Definitive Edition, which was expected to be out on August 28, has been delayed. Hangar 13 and 2K Games announced today that getting things finished is taking longer than expected because of the ongoing COVID-19 pandemic, "and the last thing we want to do is compromise the quality of the experience." "From the beginning, this has been a passion project for us. Many of our developers helped create the original Mafia, and all of us are committed to crafting an updated experience worthy of that timeless classic," they wrote on Twitter. "We appreciate your patience and understanding as we make Mafia: Definitive Edition the very best it can be for all our fans worldwide." The game is now slated to come out on September 25. To help keep you warm until then, Hangar 13 dropped a brief clip of gameplay on Twitter, and will serve up an "extended look" at gameplay on July 22. Details on exactly when and where that will happen weren't provided, but we'll let you know when we find out. In the meantime, you can follow along with updates directly at mafiagame.com. Source: PCGamer
  13. Halo 3 is finally on the cusp of launching on PC, 13 years after Xbox players got to save the galaxy from the Covenant and Flood. 343 Industries has already hosted some tests, but come July 14 everyone with The Master Chief Collection will be able to hop into the war. While Halo has carried on and spawned a bunch of games since then, Halo 3 sees the conclusion of the arc that started with Combat Evolved, sending Master Chief back into the fray to finish the fight, though not the series. I was still mucking about in university when Halo 3 arrived, and I played a grand total of one hour of the campaign on my mate's lumpy beanbag. In the few years between 2 and 3, however, I'd finally invested in a decent PC, and the thought of going back to playing an FPS with a controller again meant I never picked it up for myself. Now that's not an issue and I might finally finish the trilogy I started all the way back in 2002. The Master Chief Collection is already available on Steam, the Microsoft Store and Xbox Game Pass for PC, but you'll need to wait a week for Halo 3. If you're on the fence, you can get your first month of the Game Pass for £1/$1 and take it for a trial run. Halo Infinite, the latest game in the series, is further away, but you'll still be able to take a look this month. It's going to be making an appearance during the Xbox Games Showcase on July 23, along with more Xbox Series X first-party games. Source: PCGamer
  14. Anime: Sword Art Online AMV/Opening:
  15. WildBrain Spark announced on Thursday that it has received exclusive rights from Benesse Corporation to manage the English-language channel and content for the Shimajiro franchise on YouTube. The official English-language Shimajiro YouTube channel is streaming Shimajiro anime content with an English dub. WildBrain Spark describes the Shimajiro YouTube channel's content: The content explores Shimajiro's life as a preschooler and the lessons he needs to learn on a daily basis. As with any toddler, he needs to acquire social skills such as empathy for others, playing in groups and helping around the house. However, the series also focuses heavily on teaching physical skills such as brushing your teeth and washing your hands. There is a mixture of both live-action and animation in the show, creating a healthy balance between learning with Shimajiro and also learning real life issues. The YouTube channel began releasing animated and live-action content on April 22. WildBrain Spark plans to promote the Shimajiro franchise in the United Kingdom, United States, and global English-speaking market. The theatrical opening of the Shimajirō to Sora Tobu Fune (Shimajirō and the Flying Ship) 3D CG anime film is delayed to around spring 2021 due to the effects of the spread of the new coronavirus disease (COVID-19) pandemic. The film was originally slated to open on February 28. The film is billed as the franchise's first 3D CG anime film. The various Shimajirō television series feature Benesse Corporation's characters created under the company's young child education brand Kodomo Challenge. Each episode follows Young Animal characters as they face the problems of real children and experience personal growth. The original Shima Shima Tora no Shimajirou television anime aired in Japan from 1993 to 2008. The sequel Hakken Taiken Daisuki! Shimajirō aired from 2008 to 2010 and continued under the new title Shimajirō Hesoka from April 2010 to March 2012. Benesse Corporation collaborated with the Japanese television stations TV Setouchi and TV Tokyo to release the Shimajirō no Wow! anime and variety series in 2012. The show was nominated in the Animation category of the International Emmy Kids Awards in October 2015. Source: AnimeNewsNetwork
  16. The free manga app Comico launched an English version named "pocket comics" for iOS and Android devices on Tuesday. The English version is available in the United States, Canada, and Singapore. It launched with 41 titles, including both Japanese manga and South Korean manhwa. The service is also planning Spanish language support. Some of the titles that launched in the English version include Yayoiso's ReLIFE, Kakeru Utsugi's How to keep a mummy, Kurose's Momokuri, and Shō Futamata's Nanbaka. All four manga have previously inspired anime. Comico is a free manga-reading smartphone app created by NHN PlayArt, and it already launched different versions for Taiwan, South Korea, Thailand, and Vietnam. Crunchyroll previously released the ReLIFE, Momokuri, and Nanbaka manga in English, but its license expired in December 2017. It also previously released How to keep a mummy, but it is no longer listed on Crunchyroll's website. Source: AnimeNewsNetwork
  17. Epic Games' free-to-play MOBA Paragon never quite found the stability it needed to become successful, shutting its doors in early 2018 after being live for less than two years. Meanwhile, another Epic title, Fortnite, was flourishing--and its huge success ultimately meant that the company had little reason to keep Paragon alive. Shortly after the game shut down, Epic announced it would be releasing millions of dollars worth of Paragon assets to Unreal Engine 4 developers, and now that generosity is coming to fruition. At least four new MOBAs are now being developed with Paragon's official assets, PC Gamer has reported. The games include OverPrime, CORE, Predecessor and Fault, with many of them nearing a soft launch in beta or alpha phases. Despite the overall decline of the MOBA genre, each of the new games is looking to bring something different into the mix--even while using the same game's assets. You can see what the different games have done with the same asset sets in the trailers below. Fault is coming to Steam Early Access on July 17, while Predecessor is launching a closed alpha on July 10. CORE, which has also been called Paragon 2, has been quiet for over a year with no new news. OverPrime is already available to download, and even held its first tournament in June this year. Source: Gamespot
  18. Pathologic 2 is one of the most intense survival games on PC, and not only because it's set during a plague. Tom described it as "a gruelling mystery game that smothers its big ideas with dour survival mechanics," but depending who you ask, the feeling of powerlessness and doom is what you play it for. I think it's brilliant, so I'm glad to hear that the game's next chapter, The Bachelor, is currently underway. It doesn't look like it's imminent per se (it's still being written), but Ice-Pick Lodge is changing things up a bit. "The first chapter showed us all the pros and cons of our game design," the studio wrote in a recent newsletter. "We’d want to take into account all the mistakes we made and raise the bar higher. But this takes some time. We’re looking for a way to make the Bachelor’s gameplay quite different from the one you’ve experienced during the Haruspex. And we want to achieve this goal using the instruments we already have." It sounds like the studio may still be dispirited by the polarised response to the base game – the introduction of difficulty sliders seemed like a compromise they didn't want to make. Whatever the case, it's exciting and daunting to know that more Pathologic is in the offing. The studio has also revealed a handful of other projects, most of which are for smartphones with the exception of Know By Heart, which is a "nostalgic project" about childhood friends reuniting in a Russian province. Unfortunately the reunion is soon "ruined by something beyond their control". There's some key art below. Source: PCGamer
  19. After years of designing tricky 2D action platformers like Shovel Knight and Cyber Shadow, Yacht Club Games is gearing up to its first 3D project. The developer posted a position on the Gamasutra job board looking for a mid-senior gameplay programmer, but the interesting detail is that this is specifically for a "new 3D project," for which it's building a 3D team and a new engine. Unfortunately, there's nothing in the listing that suggests what the new project might be, aside from 3D. While its experience with action platformers makes another one a safe bet, Shovel Knights spin-offs include a multiplayer fighter, and for Shovel Knight: King of Cards it designed a card game, Joustus. While Shovel Knight is 2D, it actually has a 3D engine. When Yacht Club started building it, the studio hadn't settled on what kind of game it wanted to make. So the while the art is all 2D, it all exists in a big 3D space that you never see—unless you watch this video below where the devs reveal their tricks to YouTuber Shesez. The 2D team, meanwhile, is working on a Shovel Knight follow-up, Shovel Knight: Dig, in collaboration with Nitrome. It pits the titular hero against the sticky-fingered Drill Knight, and he's got to tunnel through an underground world to get back some stolen loot. It doesn't have a release date yet, and so far it's only been announced for the Switch. Source: PCGamer
  20. Following a report that AT&T was looking to offload Warner Bros. Interactive Entertainment (or WB Games), it looks like Microsoft could now be interested in picking it up, according to The Information. AT&T is allegedly looking to get $4 billion from the sale, which would net the buyer an impressive roster of studios, including NetherRealm, Monolith, Avalanche, Traveller's Tales and Rocksteady. WB Games is our main source of DC adaptations, as DC is a subsidiary of Warner Bros., and it's not clear what would happen to the license should the publisher leave the fold. If Warner Bros. is getting out of game publishing, it may be that it offers the license, along with Lego, Harry Potter, Game of Thrones and other properties, to the buyer as part of the deal. Microsoft is just one of several companies rumoured to be interested in acquiring the publisher, joining Activision, Take-Two and EA. Neither AT&T or the supposed interested parties have commented on the reports. AT&T acquired Warner Bros. when it gobbled up Time Warner in 2018, a deal that cost it $109 billion. It's not been the only recent acquisition for the massive conglomerate, and its spending spree has put it in debt by $200 billion—hence why it's reportedly selling bits off. WB Games was expected to announce a couple of big games this summer, following a pile of Batman rumours and a Harry Potter RPG leak. Batman and Harry Potter were reportedly going to be announced at E3, but they've not appeared in any of the showcases replacing E3. It's going to be announcing something at a DC event in August, however, which would be the perfect place to reveal something bat-themed. Source: PCGamer
  21. The Ubisoft Forward digital conference will take place this weekend, showcasing games including Assassin's Creed Valhalla, Watch Dogs Legion, Hyper Scape, and probably a few others. And even if you're not terribly interested in such things, it might be worth your time to tune in, because Ubi will also be giving away some free stuff, including the 2016 hackin' action game Watch Dogs 2. The pre-show will begin at 10:30 am PT/1:30 pm ET on July 12, during which "the Ubisoft news team and friends" will be playing Trackmania, before rolling into the main show at 12 pm PT/3 pm ET. Anyone who logs in to Uplay between the end of the Trackmania session and the end of the main show will be able to claim a free copy of Watch Dogs 2 on their Ubisoft account, and will also be able to take a shot at trivia questions to win rewards for a variety of other Ubisoft games. Ubisoft also dropped a new "line-up reveal" video today, which you can see up above, with clips from expected games and a couple of others, including The Crew and Trials Rising. One game absent from the trailer (unless I missed it, which is always a possibility) is Far Cry 6. Ubisoft hasn't officially announced a new Far Cry, but it's been a couple of years since the last one (Far Cry New Dawn was a spinoff, so I'm not counting it) and a rumor that it will feature Breaking Bad's Giancarlo Esposito as the bad guy has recently been making the rounds, so I remain hopeful. The Ubisoft Forward digital showcase will be livestreamed on Twitch, YouTube, and Mixer, which in case you hadn't heard will be closing on July 22—just 10 days after the Ubisoft stream. Full details are up at ubisoft.com. Source: PCGamer
  22. Stardew Valley creator Eric Barone is working on a couple of new things, but he's still working on his old thing, too. Barone confirmed on Twitter today that the Stardew Valley 1.5 content update he announced in February is still in development, and more interestingly he also teased a little bit about what it's going to include. If you're not sure what he's talking about, compare the image in the tweet with the one below, courtesy of Waifu Simulator 27 on YouTube. Notice the green door in the newer pic? Barone dropped no hints about what's behind it, but there's plenty of speculation in the replies. The obvious guess is that it's the back room to Willy's shop, maybe a combination bedroom/storage room. But some fans have theorized that it's actually his secret marijuana farm, or a passage to the fish underworld, or a gateway to a small Animal Crossing-style island. Personally, I think it's a magical portal to Sigil, the City of Doors, presaging the announcement of a Stardew Valley–Planescape crossover that will be the biggest multi-franchise crossover event in videogaming history! Source: PCGamer
  23. I'm not one of those Dark Souls people that goes on and on about the creator's vision and the intended experience to justify the steep challenge of From Software's games. Play them that way if you enjoy playing them that way, totally cool and good and fun. But if your style is something a little faster and looser, just mod a whole bunch of guns into Dark Souls 3 and play it like Call of Duty: Tragic Yet Dignified Dragon Warfare. It's the ideal easy mode for FPS players looking to try out one of these wacky RPGs the kids won't quit talking about these days. Modern Firearm is a Dark Souls 3 mod that replaces all the default ranged weapons with, well, automatic weapons. Modder Asasasasasbc [sic] knows it's completely broken and unbalanced, but that's the big idea anyway. Subverting the infamous difficulty of a subdued, morose action RPG with the brashest of videogame weapons is modder poetry. Check out the big guns in action in the video below. Every weapon (expect the sniper rifle) has alternate firing modes, too. Handling the weapon with two hands results in automatic fire, which causes less damage per shot and reduces accuracy, but at a lower stamina cost. Handling firearms with one hand enables the semi-automatic firing mode, which gives projectiles higher damage and accuracy, but at a higher stamina cost and slower firing rate. Besides some pretty decent gun models, the mod adds in some new sound and graphical effects to really sell the goofy illusion. A more apt comparison than Call of Duty might be Resident Evil, because most of the models are based on guns from that series, made three-dimensional by DeviantArt user Adngel. For a real Flintstones Meet the Jetsons look, download Asasasasasbc's Leon Kennedy armor mod too. It replaces the Fallen Knight set with the skin, bones, and RPD attire of Leon from the Resident Evil 2 Remake. Important note: Installing everything via the Dark Souls 3 mod engine is a good idea since it blocks the game from connecting to the network, which otherwise can result in a ban. Mods are a no-go in online play. I mean, rolling into the Irythill PvP arena with an AK isn't exactly fair play. Here's what you're trading in for what with the Modern Firearm mod for Dark Souls 3: Light crossbow: Vector SBR Heavy crossbow: AK-47 Knight crossbow: M16 Repeating crossbow: Thompson SMG Sniper crossbow: Sniper rifle Avelyn: MP5 Arbalest: Shotgun The projectiles are still arrows, but the higher fire rates and sound effects do the trick for me. I powered through Dark Souls 3 for review four years ago and haven't been back often since, a little too stressed and tense these days to throw myself at Sister Friede another thirty times with the ol' sword and board. But with an M16? Parry this, you filthy animal. Source: PCGamer

Despre noi

Suntem o comunitate aparuta in anul 2010 ce are ca scop sa prezinte si sa aduca in calculatoarele voastre socializare, competitie, public si foarte multa actiune. Alatura-te celor 200.000 de membri iar impreuna vom dezvolta cat mai mult termenul de 'comunitate'

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