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Everything posted by ღCatalinaღ

  1. Cand faci orele faci o noua cerere, pana atunci RESPINS. T/C.
  2. Acceptat, astept datele in pm. T/C.
  3. Acceptat, astept datele in pm T/C.
  4. v1- eu v2- Flor. (winner) Se poate da TC
  5. Update: Sorry folks, but FDG Entertainment has confirmed that Quackshots is in fact an April Fool's joke. The reason it looks so legit is that the materials were part of an actual game pitch, but FDG couldn't get the license from Disney. So it did this instead. Original story: Game Atelier and FDG Entertainment, the developer and publisher of Monster Boy, are now working on a new DuckTales game, apparently. DuckTales Quackshots features Donald and his nephews jumping around the world, exploring ruins and platforming, but given the date it might not be a good idea to take this at face value. April 1 is the worst day for news writers, and just generally, and you can't trust anything you see today. That said, this would be a really weird gag—there's no joke, just a welcome surprise. I'm leaning towards legit. QuackShot Starring Donald Duck is a 1991 Mega Drive platformer, and it's not entirely clear if DuckTales QuackShots is a sequel or a remake. The extra 's' suggests and absence of the 'remastered' label suggests the former, though the screenshots are definitely attempting to evoke the original. They also look great! Check them out below. Source: PCGamer
  6. Totally Reliable Delivery Service launched on the Epic Games Store today, and if frivolous physics madness is what you're after, it looks pretty good. Andy described it as "Goat Simulator crossed with UPS" which sounds annoying, but it only takes watching some footage (see below) to be convinced that it'd make a helluva game to boot up with friends. Imagine Just Cause, except you're making deliveries. As it turns out, there's no barrier to entry, because the game is entirely free. In a surprise move, the Epic Games Store is offering it on a free-to-keep basis until April 9. It's very unusual for a brand new game to launch like this, so go nuts, I guess. The game supports both local and online multiplayer, and collaborative chaos seems to be the game's strong suit. The game's "unpredictable ragdoll physics" benefits from the presence of all kinds of vehicles, ranging choppers through buggies (and fire hydrants), and there's every chance the open world will distract you from the important business of delivering customers their goods. But screw the customers, I say. Let's go do some jumps. Here's the launch trailer: Source: PCGamer
  7. Every year, Bethesda holds an E3 press conference (technically pre-E3, but that's hardly a distinction worth making anymore) where it talks about what sorts of things it will be getting up to in the coming year and beyond. Sometimes it's a relatively in-depth presentation of upcoming releases, and other times it's just some music and a title and everyone goes nuts. With the cancellation of E3 this year because of the coronavirus outbreak, some developers and publishers are moving to online-only presentations for media and the public, and with gamers eager to hear more about Starfield and The Elder Scrolls 6, there was some hope that Bethesda might do one of its own. Unfortunately, it will not: Bethesda's vice president of marketing Pete Hines said on Twitter today that the company has things to talk about, but it won't be doing it in an online showcase. Both Starfield and The Elder Scrolls 6 were announced two years ago, at E3 2018. Virtually nothing has been said about either of them since, but Bethesda's chief software engineer Todd Howard said at the time that Starfield had been in "active development" for a couple of years at that point and was in a "playable" state, so hopes were high that this could be the year we'd finally get a proper look. Neither game currently has a public release target, although we know TES6 will come later: Bethesda's priority is Starfield, and work on the new Elder Scrolls won't kick into top gear until after Starfield comes out. Source: PCGamer
  8. When Rogue Legacy first released in 2013, the world wasn't quite as awash in roguelite platformers as it is now. I reinstalled it a few months ago, and can gladly confirm that it wasn't novelty that carried it to success back then: it's a genuinely fun take on the formula, and the randomised character loadouts still manage to surprise and amuse. So it's good news that studio Cellar Door Games appears to be teasing a sequel. The studio posted the following tweet earlier today, seemingly confirming a full announcement for tomorrow: Any other day you'd consider it a dead certainty, but today is April Fools day, albeit past the usual deadline for all the tedious frivolity. Announcing things that people really want, and then backtracking in the name of humour, isn't what I'd call hilarious. Though tell that to the studio behind Monster Boy, which announced a fake Ducktales game earlier today. I didn't laugh. Source: PCGamer
  9. Numele celui pe care îl provoci: @Flor. Text: battle Tipul lucrării (semnătură/avatar/banner/userbar/logo): avatar Tema lucrării: Dimensiune: 150x250 Finalizare (voturi): 5 Suma tokens(optional): 1000 Alte aspecte: succes
  10. uiteee bineeeee, si yap cand te vad și eu pe server?:d
  11. Ce faci baiiiiiiiiiiiiiiiiiiiiiiiiii?
  12. Minecraft Dungeons is an isometric dungeon crawler that forgoes Minecraft's famous crafting and building in favor of runs through randomly-generated dungeons filled with monsters, traps, puzzles, and other such subterranean fun. It looks quite promising—Chris said in his new preview that it "will be a fun and frantic dungeon crawler—if the loot holds up." Unfortunately, developer Mojang said today that the expected April release isn't going to happen. The studio didn't provide any specific reasons for the delay, but it had warned of a possible pushback due to the coronavirus outbreak earlier in March. "As we're working from home to do our part in protecting our community, our workflows will unfortunately be impacted," it tweeted. "We're working hard to deliver Minecraft Dungeons in April, but we're also re-evaluating our timeline to make sure we bring you the best game possible." One of Minecraft Dungeons biggest potential strengths, apart from the whole "being Minecraft" thing, is that it's a very streamlined hack-and-slasher. There are no classes or skills, and so abilities and powers are granted by gear and artifacts acquired through gameplay. Similarly, combat isn't overly complex but still satisfying—"speedy, messy, and colorful," in Chris' words—with melee and ranged attacks bound to left and right mouse buttons. Power-granting artifacts are attached to number keys, and your health potion is bottomless. That simplicity may limit its appeal to hardcore veterans of games like Grim Dawn or Diablo, although I suspect that's not the audience Minecraft Dungeons is aiming for anyway. The biogger potential area of concern is the loot that characters are dependent upon, which is a bit lacking in both volume and variety. The preview is based on a beta build, however, so hopefully that will change for the full release on May 26. Source: PCGamer
  13. Release Notes for 3/31/2020 [ MAPS ] – Breach and Studio are no longer available on official matchmaking servers. – Anubis and Chlorine have been added to official Casual, Deathmatch, and Scrimmage game modes. [ OPERATION SHATTERED WEB ] – Operation Shattered Web is now over. Players who have an Operation Shattered Web coin in their inventory at this time will receive commemorative inscriptions on their coin with the number of completed operation missions and number of stars attained. [ PRISMA 2 CASE ] – Introducing the Prisma 2 Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items. [ MISC ] – Players who are eligible for cross-promotional content from The Master Chief Collection and Half-Life: Alyx will be able to receive the cross-promotional CS:GO items even if they are VAC banned in CS:GO. – Fixed game state integration data output for clients in team coach slot. – Fixed misalignment of agent poses on main menu. – Added missing voice lines for Mr. Muhlik.
  14. QuakeCon, the summertime gaming convention that began in 1996 as a small gathering of deathmatchers and grew over the years into a major annual spectacle, has been cancelled. The 2020 event wasn't scheduled to take place until August, but Bethesda said that "uncertainties" caused by the ongoing pandemic means that the planning and preparation required to pull the convention together simply isn't possible—and it's not something people should be focusing on anyway. "With all of the logistical challenges and uncertainties we currently face due to the COVID-19 pandemic, we have made the difficult decision to cancel this year's QuakeCon," Bethesda and id Software said in a joint statement. "The health and safety of our employees, volunteers, vendors, sponsors, and players will always be our top priority, and in these times it felt wrong to be talking about a gathering when gathering in the last thing any of us should be doing right now." "While we don't know what the state of the pandemic will be this August, we do know it will not be possible to complete the work and planning with partners, vendors, volunteers, and others that is required to make QuakeCon a success." Last year's event was a big one, celebrating the 25th anniversary of Doom, and Bethesda suggested that the 2020 QuakeCon could match it, given that it's the "25th year of the event." It's disappointing—Doom Eternal would surely have had a big presence this year, and I'll miss all those wild custom-built rigs—but under the circumstances, also absolutely the right (and unavoidable) decision. You can follow our coverage of all industry-related coronavirus updates here. For more information on the Covid-19 coronavirus, visit the Centers for Disease Control for updates in North America, the European Centre for Disease Prevention and Control, or the World Health Organization. Source: PCGamer
  15. Rockstar Games has announced it will donate five percent of revenue from in-game purchases in GTA Online and Red Dead Online to COVID-19 relief efforts. All purchases made between April 1 and the end of May in both games will apply. The initiative applies to regions and countries where Rockstar Games has operating studios, which includes North America, the UK and India. "Small businesses have closed their doors, and communities who rely on government-provided support that they cannot access are struggling. The road ahead will be challenging, and we want to help where we can," the company wrote on Facebook. The statement continues: "These funds will be used to help local communities and businesses struggling with the impacts of COVID-19, both directly and by supporting some of the amazing organizations who are on the ground helping those affected by this crisis. As things progress, we will share more on these efforts." GTA Online makes a lot of money for Rockstar and its parent company Take-Two. GTA 5 alone has sold more than 120 million copies as of February, while Red Dead Redemption 2 has sold more than 29 million copies since its initial console release in October 2018. Meanwhile, audiences for the online component of each is steadily growing, according to Take-Two. In 2017, SuperData reported that GTA 5 had made $1,092 billion in revenues since its 2013 launch, with 78 percent of that revenue coming from GTA Online in-game purchases. In other words: that five percent amount will likely be a lot of money. Intel announced last week that it has committed up to $6 million in COVID-19 relief, focused on "helping local communities", while peripherals company Razer has repurposed some of its manufacturing lines for the creation of face masks. Meanwhile, if you want to task your well-endowed gaming PC with helping medical research, you can read about that here. Source: PCGamer

Despre noi

Suntem o comunitate aparuta in anul 2010 ce are ca scop sa prezinte si sa aduca in calculatoarele voastre socializare, competitie, public si foarte multa actiune. Alatura-te celor 200.000 de membri iar impreuna vom dezvolta cat mai mult termenul de 'comunitate'

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