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CatalinaD

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CatalinaD last won the day on August 4

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About CatalinaD

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  • Birthday 08/27/2004

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  1. Anime: Maou Gakuin no Futekigousha AMV/Opening:
  2. The tremendously popular Fall Guys has been having some tremendous server issues this week, which will hopefully be sorted out before what is sure to be an extremely busy weekend for the adorable bumble royale. Currently, the servers are still down and no one can play. Someone's been putting the downtime to good use, however. On YouTube, jiar300 posted a video of a game called "dollar store Fallguys," created in Dreams on PS4. And it's really something to behold. Check it out above. This is definitely an off-brand version of Fall Guys right from the get-go: slightly lumpy bean bodies, awkward looking arms, and a server capacity of only 10. After falling onto the map, the no-frills Guys scamper through a rather plain and muted version of normally bright and colorful Whirlygig map. One player even stops midway to demonstrate the the propellers (which sometimes just stop spinning altogether) don't even reach the ground and the substitute Guys can simply stroll beneath them without getting knocked over. The bland, colorless cherry on the artificially flavored Ice Kreem-brand sundae of this Dollar Store Fall Guys is the enormous, misspelled "Qualafied" banner that unceremoniously adorns the screen when you reach the finish line. Excellent job! If you have a PS4, you can play DSFG in Dreams while you wait for the real Fall Guys to return. Source: PCGamer
  3. The week is almost over, but there's still time to squeeze in one last free game before it wraps up. The game is F1 2018, which the Humble Store is giving away—while supplies last—for the next three days. F1 2018 is a very solid racing sim that suffers a bit for being too similar—and too close—to its outstanding predecessor. "There’s nothing wrong with the new additions Codemasters has focused on, nor has the quality of racing dipped from last year's high tide mark," we wrote in our 75% review. "But with each passing year that the likes of Fortnite splurge new content on their players for free every few months, annualized models like this feel underwhelming in the new goodies they deliver and old-fashioned in their mindset." That's less of a problem when the price tag is zero, however, which is what we're looking at right now. Pop around to humblebundle.com before 1 pm PT/4 pm ET on August 10 (or, again, while supplies last), click the "get it now" button, and you're off to the races. The game will be delivered by way of a Steam key that must be redeemed prior to 1 pm PT/4 pm ET on August 17, because after that it will expire, and you will have nothing but thoughts of what might have been. Source: PCGamer
  4. Yesterday, Remedy Entertainment confirmed that the second Control expansion, called AWE, will—as we expected—feature the return of Alan Wake. That's big stuff for sure, but even bigger was a bit near the bottom of a blog post hinting at something called the "Remedy Connected Universe." "What if there’s actually been a plan in place for over a decade on how some of our games are connected," the studio wrote. "A Remedy Connected Universe, if you will—and payoff for certain things is… down the line?" Today, creative director Sam Lake removed the "what if" part of the equation. "For over 10 years, we’ve had a crazy dream. The idea that the tales told in some of our games would be connected to each other, a connected world of stories and events with shared characters and lore," Lake wrote. "Each game is a stand-alone experience, but each game is also a doorway into a larger universe with exciting opportunities for crossover events. "Slowly, patiently, behind the scenes, we've been planning and plotting to make this a reality. I'm absolutely thrilled to tell you that now, the time has come to take the first concrete step on this road, establishing Remedy Connected Universe. You have no idea how happy it makes me to be able to finally make this statement." The decidedly strange events that took place in Alan Wake—in which a famed author traveled to Bright Falls, lost his wife, encountered some shadow monsters, hung out with a weird Viking heavy metal band, and got sucked into another dimension—were actually part of an Altered World Event in Control. FCB agents investigated the incident and brought materials back to Control headquarters for study, but then it all went sideways somehow and the entire Investigation Sector had to be sealed off. In the AWE expansion, new Control director Jesse Faden will try to reopen it, which will presumably lead to the encounter with Alan Wake. Lake said the expansion is the "first official Remedy Connected Universe crossover event," but there's more to come. "This is still just a humble beginning," he wrote. "We’re already hard at work on a future Remedy game that also takes place in this same universe." It's possible that Remedy is committing to this project now because of a publishing deal with Epic Games announced earlier this year. That deal covers "up to 100 percent of development costs," including salaries, QA, localization, marketing, and all publishing costs, but leaves "full creative control" to developers, and also grants them 100 percent ownership of all properties. That deal wasn't mentioned in today's announcement, but it would appear to provide a very good opportunity for Remedy to go all-in on its next game. Yesterday, I said I was intrigued by the possibility of a Remedy Connected Universe; now, I am excited. I will also humbly suggest that Max Payne's famously bad shirts would make excellent Altered Items—the source of his bullet-time power!—and thus a fine way to loop him into the RCU, too. You can have that one for free. Source: PCGamer
  5. Remember when QuakeCon was about Quake? It was the mid-'90s, and a bunch of guys schlepped their PCs to a hotel in Texas, set up a LAN, and spent the weekend blowing each other to bits. Id Software wasn't even involved—they just heard about it and showed up on the last day to see what the hell was going on. It's come a long way since then, but you can get a small taste of what those long-ago days were like during this year's QuakeCon at Home event, just by logging into the Bethesda launcher while it's running. Everyone who does will have the original Quake added to their launcher library for free. If the game doesn't appear in your library, log out and then back in, and it should turn up. (Doing that worked for me.) It eats up an amusingly tiny 54MB of drive space when installed (Warzone's 200GB stings a little more in contrast), a process that takes a few seconds on any kind of decent internet connection. It runs like a charm, but you'll have to do some horsing around with the controls if you want to roll with the standard WASD setup. Mouselook will also have to be manually enabled: Type +mlook in the console to make that happen. This may not be the only old-fashioned Quake giveaway to take place during QuakeCon, either. Bethesda is also raising money for charities including Direct Relief, UNICEF, NAACP Legal Defense and Educational Fund, and The Trevor Project, as well as the Dallas Pets and Four Paws animal charities, and if donations during the event top $10,000, the great Quake 2 will go free too. QuakeCon at Home runs until 10 pm ET on August 9. Source: PCGamer
  6. Hood: Outlaws & Legends offers a new take on the legend of Robin Hood. Rather than there being one gang of 'merry men' out to rob from the rich to give to the poor, in this gritty medieval world there are loads of outlaws looking to claim their share—and they seem a little more violent in how they go about it. It's a game of multiplayer heisting that pits two rival gangs against maps of AI guards. Not only do you have to get in and rob the place, but you have to contend with the other team along the way. It's a great premise that reminds me a little of Assassin's Creed Unity's multiplayer—only with another team around to scupper your sneaky plans. There's a tiny bit of game footage at the end of the trailer, showing some third-person combat, while the Steam page promises that you'll be able to invest your loot in perks, weapons and looks for your character/characters. Sumo Newcastle are developing it, while Focus Home are publishing. We can expect Hood: Outlaws & Legends sometime next year. Source: PCGamer
  7. I do like a good mystery, and right now there are few games as mysterious as Impostor Factory, the next (and seemingly final) entry in the To The Moon series, which claims to be a "wholesome celebration of the bloody end of the world." Developer Freebird Games has taken the emotional sci-fi/fantasy of To The Moon and Finding Paradise and chucked in Lovecraftian tentacles, bathroom-based time travel, murders and the end of the ruddy world. The latest trailer tells us everything and nothing, which is quite a feat. We start in what looks like a country house: your typical setting for some mysterious murders. There's a lot of talk about mistakes, and then Stone Henge (or at least, a henge) appears, before some giant tentacles show up to tickle the Earth. We see the facility (if I recall correctly) where To The Moon's Dr. Watts and Dr. Rosalene go about their mind-altering business, while some lovely, wholesome music plays over the top. That sounds about right for a game that, according to the Steam page, is "categorically out of its mind", but I have faith that Freebird Games' Kan Gao can bring it all together. There's clearly a lot Gao is holding back about Impostor Factory. It's either a sequel or a prequel to To The Moon, and according to the Steam description all the time travel murder mystery business is only "around 1/3 of what the game is really about." There's no date yet, but the description to the trailer states that "something weird is coming. Soon-ish." Meanwhile, Steam reckons that Impostor Factory will be with us at the end of this year. Source: PCGamer
  8. Released in 2008 for Xbox 360, Braid is still considered one of the most influential games of recent years and is often credited for kickstarting the indie game development boom. Now, 12 years later, it's getting a remake and expansion with new "hand-repainted" graphics and improved animation, among other features. Braid: Anniversary Edition was announced at Sony's State of Play showcase earlier today, and the trailer above looks promising: original artist David Hellman will be applying the re-paint, while the new animations are designed to make the game feel more "fluid and responsive". The game's sound is getting a new pass to make it "richer and more detailed," and you'll be able to switch between the new version of the game and the original on the fly. Also, developer commentary will be added. "We’ll be talking about programming, art, design, video game history, and many other things, using in-game hyperlink portals so you can jump between levels to follow the various conceptual threads," creator Jonathan Blow wrote on the PlayStation blog. Braid: Anniversary Edition releases for PC some time in 2021, when it'll also come to PlayStation, Xbox and Nintendo Switch. Source: PCGamer
  9. Release Notes for 8/6/2020 [ FRACTURE CASE ] – Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items. [ MISC ] – Updated main menu movie for Mutiny. – Fixed several exploits related to VPK tampering. – The -untrusted launch option is no longer supported [ NETWORKING ] – Multiple improvements to SDR networking protocol: — Improved SDR routing selection logic — Fixed SDR networking sessions to not be reused after expiration — Improved stability [ MAPS ] Anubis – Fixed some clipping, z fighting, invisible surface bugs – Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!) – Removed palm tree shadow at bridge – Fixed wallbang at B main route – Fixed weapons falling through stairs and other parts of the floor. – Re-added the grenade windows to B. – New skin for double door at middle. – Various minor fixes. Mutiny Optimization: – Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!) – Adjusted fade distances to improve performance – Added more hint/skip brushes to separate certain visleaves – Added ivy models to prop combine to increase performance when multiple are rendered at once Gameplay: – Lowered part of the wall on A Site – Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential – Added cover at mid to B connector – Removed cover at exit of mid to A connector – Removed cover at Side Path near the back of A Site – Adjusted position of cover at Catwalk – Adjusted position of cover at T to A Lower – Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site – Raised height of ceiling clipping around CT entrance to B – Adjusted deathmatch spawn position near A Site Misc: – Adjusted environment lighting to give a better visual contrast – Fixed flickering of multiple bush props across the map – Removed shadows for some foliage models, such as those seen at The Squid building – Fixed missing textures on various displacements around the map – Fixed various floating models around the map (windows, lamps, etc.) – Improved clipping of wooden pillars at Dock – Tweaked clipping around rock at T to A Upper – Fixed numerous bomb stuck spots (thanks Joaokaka1998!) – Bomb now teleports back to dry land if player drops it while stood on the small boat – Added multiple bomb reset triggers around A Site, B Site and Dock – Fixed incorrectly rotated tarp model at Dock – Removed foliage on A Site wall – Modified treasure map in T spawn ship to have a more accurate name applied to it – Updated overview Swamp Main changes: – Swamp has now great FPS – Replaced water material – Made it brighter in some areas – Updated radar – Fixed some more clipping Middle: – Closed the corner near the old saw blades by the backroom – Made recess in wall at T-entrance B-site: – Made brighter background in corner near T-entrance T-spawn: – Closed a gap where a weapon could fall in between
  10. The wraparound jacket band on Paru Itagaki's 20th BEASTARS manga volume revealed on Thursday that the second season of the manga's anime adaptation will premiere in January 2021. The anime will again air in Japan on Fuji TV's [+Ultra] programming block. The anime's second season casts Taiten Kusunoki as Ibuki and Subaru Kimura as Free. Viz Media is releasing the manga in English, and it describes the story: At a high school where the students are literally divided into predators and prey, it's personal relationships that maintain the fragile peace. Who among them is a Beastar—an academic and social role model destined to become a leader in a society naturally rife with mistrust? Last night at Cherryton Academy, an herbivore student was killed and eaten. Among the members of the drama club, the herbivores' suspicions naturally turn to their carnivore classmates… The prime suspect? Legoshi, a large wolf. But he wouldn't hurt a fly—or would he? And will dwarf rabbit Haru bring out the beast in him? Or are his feelings for her…something else? The first television anime of Paru Itagaki's BEASTARS manga debuted on Netflix in Japan on October 8, and then premiered on Fuji TV's [+Ultra] programming block and on TV Nishinippon last October. The season debuted on Netflix outside of Japan on March 13. Source: AnimeNewsNetwork
  11. Netflix began streaming a trailer for the third season for the Aggretsuko anime on Thursday. The anime will debut on Netflix on August 27. English-subtitled version: English-dubbed version: Retsuko is a 25-year old red panda who works in her dream company's accounting department. But it turns out that she is forced to keep doing more and more impossible tasks by her superiors and co-workers. She doesn't talk back to them, but she still has to let off steam, so she ends up going to karaoke by herself and singing death metal. The character's first anime (which predated the Netflix anime) premiered in April 2016 within the Ō-sama no Brunch TBS Saturday morning program, and aired new one-minute episodes weekly until March 2018. The first 10-episode Netflix season premiered worldwide in April 2018. Rareko, the director of the previous Agressive Retsuko anime and Yawaraka Sensha, again directed the first Netflix season at Fanworks, and also penned the scripts. The anime had a Christmas episode that premiered in December 2018, and then the second season debuted in June 2019. Source: AnimeNewsNetwork

Despre noi

Suntem o comunitate aparuta in anul 2010 ce are ca scop sa prezinte si sa aduca in calculatoarele voastre socializare, competitie, public si foarte multa actiune. Alatura-te celor 200.000 de membri iar impreuna vom dezvolta cat mai mult termenul de 'comunitate'

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