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CatalinaD

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Everything posted by CatalinaD

  1. Anime: Fire Force AMV/Opening:
  2. Happinet confirmed on Saturday during its TGS livestream event that Ryukishi07 (Higurashi: When They Cry series creator) and Itaru Hinoue's (Clannad character designer) new Kaleidoscope of Phantasm Prison (Gensō Rōgoku no Kaleidoscope) game for the PlayStation 4, PlayStation Vita, and Nintendo Switch will now launch on December 17, delayed from its original release date of November 28, 2019. The game will have standard and limited editions. The limited edition will bundle a “Phantasm Object” art book, “Locked Room Death Quiz Tournament” voice drama CD, “Role of Fate” card, and an acrylic art panel. The game's story begins with four girls who are close friends locked inside a strange room. They have no idea how they got there. The girls all have iron rings locked around their necks. The rings are connected to chairs, which look like torture devices, in the four corners of the room. A large cage appears from the ceiling, and a boy in a white hospital gown is locked inside. The girls know they need to escape the room, and a mysterious voice suddenly speaks to them. The voice tells them that they have two fates: one in which all four of them will die and one in which three of them may be saved. The voice explains that they are undergoing a test to determine their fate, and if they reach the five-minute time limit, all of them will die. The boy gives the girls four cards: two "judgment" cards, one "pierrot" card, and one "prisoner" card. The player decides who should have each card, and the cards will ultimately determine the fate of the girls. Ryukishi07 (Higurashi: When They Cry series creator) is credited with planning and the scenario, while Hinoue (Clannad character designer) is credited with the original art and character designs. The official website describes the project as a "girls mental suspense" game and a "suspense adventure novel." Naomi Tamura is performing the grand opening song "I'm a Great Pretender," and Emi Uema is performing the first opening song "Beautiful World." Ryukishi07 and Hinoue announced the project in March 2018 under the tentative title Sangeki Sandbox (Tragedy Sandbox). Source: AnimeNewsNetwork
  3. The "TV Anime My Next Life as a Villainess: All Routes Lead to Doom! Afternoon Party" event confirmed on Saturday that the anime is inspiring a game from Idea Factory's Otomate brand next year. The game's title is Otome Game no Hametsu Flag Shika Nai Akuyaku Reijō ni Tensei Shiteshimatta... ~Haran o Yobu Kaizoku~ (My Next Life as a Villainess: All Routes Lead to Doom! The Pirate Known as "Trouble"). The game will feature an original story takes place as Catarian is moving beyond the in-story game's final graduation event and evading all the "doom flags." She faces a new "doom flag" related to a new meeting and encounter with a pirate. Kadokawa's B’s Log digital magazine will reveal more information about the game on October 20. The Comic Natalie website had posted an article on Friday to report on a game adaptation of the television anime of Satoru Yamaguchi and Nami Hidaka's My Next Life as a Villainess: All Routes Lead to Doom! (Otome Game no Hametsu Flag Shika Nai Akuyaku Reijō ni Tensei Shiteshimatta...) light novels, but removed the article shortly thereafter. Novel Club is digitally publishing the novels, and it describes the story: After hitting her head particularly hard one day, Duke Claes' daughter, Katarina, suddenly recalls all the memories of her past life: that of a teenage Japanese girl. Just before her untimely death, this girl recalls playing an otome game... that is exactly like the world she's living in now! She is now Katarina Claes, the antagonist of the otome game, who nastily hounded the protagonist until the end. Knowing all the possible outcomes of the game, she realizes that every single possible route ends with Katarina being murdered or exiled! In order to avoid these Catastrophic Bad Ends, she has to use her knowledge of the game and her own wiles, starting with breaking off this engagement with the prince... Will Katarina survive while making her way through this world, where bad flags trip at every turn? Find out in this reverse-harem rom-com, led by everybody's favorite villainess! The anime is getting a second season in 2021. Keisuke Inoue (Ao-chan Can't Study!) directed the first season at SILVER LINK. Megumi Shimizu (Butlers x Battlers, Snow White with the Red Hair) oversaw the series scripts, and Miwa Oshima (Ao-chan Can't Study!, Baka and Test - Summon the Beasts) adapted Nami Hidaka's character designs for animation. The duo angela performed the opening theme song "Shōjo no Route wa Hitotsu Janai!" (There Isn't Just One Route for a Girl!) Shouta Aoi performed the ending theme song "Bad End." The anime premiered on April 4, and Crunchyroll is streaming the anime as it airs in Japan. The English dub premiered in May, and new dubbed episodes is streaming every Saturday. Crunchyroll recorded the dub with a remote cast. Yamaguchi began the original novel series on the Shōsetsuka ni Narō! website in July 2014, and Ichijinsha began publishing the novels with illustrations by Nami Hidaka in August 2015. Hidaka also provides the art for the ongoing manga, which began in Ichijinsha's Comic Zero Sum magazine in August 2017. Seven Seas Entertainment is releasing the manga in English. Source: AnimeNewsNetwork
  4. Last week we got a fresh look at the upcoming Fallout: Miami mod, which takes Fallout from the grim Boston Commonwealth to the sunny (yet still pretty grim) beachside city of Miami. It looks fantastic. Along with ghouls wearing sunglasses and pool floaties and some terrifying mutated bipedal alligators, the trailer showed us a sweet quad-barrel shotgun with some excellent reload animations: We're eager to play Fallout: Miami, but it's not out yet and we're not sure when it will be. In the meantime, there's a strong consolation prize. Last year, the Fallout: Miami modders released the quad shotgun as a standalone mod for Fallout 4, so if you want to wield four barrels at once before of the full mod is out, you can. You can find the the Quad-Barrel Shotgun mod here on Nexus Mods. It comes with a short quest to acquire the sick shottie, which is based on the Winchester Liberator and fires explosive shells. You can also find the weapon in drops from level 25 Gunners, or for sale from KL-E-O at the town of Goodneighbor or other settlement arms dealers. The quest itself begins south of Gunner's Plaza in a wooden railway tower. And, if you missed it last week, you can check out the sunny new Fallout: Miami trailer below. Source: PCGamer
  5. Destiny 2: Beyond Light is going to make some very big changes to the game when it goes live in November, not least of which is cutting out half of the game and slamming it away into the new content vault. Less may turn out to be more, that remains to be seen, but for better or worse, when it happens players are going to have to download the entire game again. "Due to all these changes, Beyond Light will be a full re-download on all platforms—we know this will be painful for those with slower or metered internet connections, and we’re sorry about that," Bungie said in the latest TWAB update. "To help mitigate this, we’re planning to enable Beyond Light preloads sometime in the evening of November 9, Pacific Time, which should give everyone at least 10 hours to download before the gates open." The good news is that Destiny 2's install size will shrink by an estimated 30-40 percent, which will work out to a savings of 59-71GB, depending on platform. It should also enable faster fixes for game-breaking bugs (because you know that's going to keep happening), and allow Bungie to continue working on releases closer to their launch date, "so we can react to fresher information about what’s happening in the live game." "For example, historically each of our Seasons has had to get deep into production before the preceding season launched, preventing us from reacting to learnings from that preceding season," Bungie wrote. "These tech improvements should give us 1-2 more weeks of flexibility on a Seasonal scale, helping us pivot more quickly in some cases." The extent of the overhaul makes a recent comment by Bungie engineering manager Chris Kosanovich seem particularly interesting in retrospect: Responding to a question in a June AMA about the state of the engine and complaints that it's responsible for "slow turnaround times for fixes and weird bugs," he denied complaints that the engine is "archaic," but acknowledged that "there are processes that are slow and we're making improvements to address our tech debt." "We updated the engine from D1 to D2 and continue to update the engine during D2 development," Kosanovich wrote. "We'll never make a whole new engine and move destiny to it, but any future games that Bungie makes wouldn't necessarily need to use the Destiny tech if it doesn't make sense for that game." Another interesting thing to come out of the Destiny 2: Beyond Light is a rebuilt character face system. "We’ve upgraded to a significantly more capable system (with e.g. runtime decal projection), which we hope to leverage for more player customization options in the future. As part of this process we reviewed the existing player models with our Diversity Committee and Employee Resource Groups in the studio to make small tweaks to existing player heads," Bungie explained. "We’re also building a list of Guardian face shapes we should bring to the game in the future in order to increase Guardian diversity in Destiny, with the long-term goal of enabling everyone to imagine themselves as their Guardian." The bottom line: "Your Guardian's face may look a bit different." Barring unforeseen trouble, Destiny 2: Beyond Light will go live on November 10. Here's the full list of everything that's being removed. Source: PCGamer
  6. Spelunky 2 launched on the PlayStation 4 on September 15, but PC players are still waiting: It won't arrive on our platform until next week, on September 29. It turns out that we're also going to have to wait for multiplayer to arrive, because it had "a bit of a rocky start on PS4," and so the developers want to fix it up before they fire it out. "Regarding our release date, we listened to the community's feedback and decided to prioritize an earlier release so that Steam players could enjoy the game ASAP," developer Mossmouth explained on Steam. "Unfortunately, that means we won't be able to launch with online multiplayer and we'll be provisionally removing the 'Online Co-op' tag from the store, so as not to mislead people. Sorry, we know that's disappointing for players who were excited to jump right into online co-op on day one. Until very recently we were still hoping that we would be able to launch with it as planned." The good news, aside from online co-op working properly, is that crossplay with the PS4 will be implemented when the multiplayer component goes live. And it should be too much of a wait, as Mossmouth estimates "a few weeks at most" before it's ready to go. "Online multiplayer is tricky, but we're committed to getting it right, as it's great fun when it's working the way it's supposed to," the studio said. "In the meantime, enjoy Adventure Mode and Arena Mode in single-player or local multiplayer:" To prepare yourself for the big day—September 29, remember—be sure to check out our guides for how to cure poison, what to do when you're cursed, and the big one for beginners, 12 things you should know before you play Spelunky 2. Source: PCGamer
  7. Crysis Remastered has been updated to version 1.1.0. As the official Twitter account says, "We listened to your feedback and are happy to present our first set of bigger changes, additions and fixes to Crysis Remastered." Those changes include the reinstatement of several features from the original game—leaning, a quickthrow key for grenades, and Classic Nanosuit controls. There's still no quicksave, a disappointing omission, but there are more updates to come. Performance has been improved, with stutters caused by Ray Tracing fixed, and there's a warning when you switch to "Can It Run Crysis" graphics mode now in case you didn't realize just what a hit to performance it would be. The complete list of changes can be found on the Crysis subreddit. Here are a few highlights from the list of bugfixes: Fixed an issue where HDR caused colors to look too bright, unnatural and artifacted during daylight levels. Fixed a Crash during legal screens. Fixed a rare crash during cutscenes after starting new game. Fixed the visible ‘Replace Me’ textures on environment objects when "Textures Quality" is set to "low". Fixed a bug where an endless static sound could be heard until the very end of the game. (Fleet – Reckoning). Fixed an issue where SFX and music were lagging behind animations if player changed the active window during cutscenes. Source: PCGamer
  8. Top 5 Most Played Steam Games this week: 1. Counter-Strike: Global Offensive -> Click. 2. Among Us -> Click. 3. Dota 2 -> Click. 4. PLAYERUNKNOWN'S BATTLEGROUNDS -> Click. 5. Rocket League -> Click.
  9. The Sims 4 will soon have an abundance of new customisable skin tones, along with improved hairstyles and existing skin tones, as part of the team's attempt to improve the game's representation. Criticism over its range of hairstyles and skin tones has followed the game since launch, but while the wait for improvements has been a long one, the updates sound significant, going considerably further than throwing a few more tones into the mix and calling it a day. On October 6, a base game update will improve the appearance of darker skin tones when the uncompressed Sim textures setting is turned on, and two hairstyles will be updated. The meatier update is coming in December, when at least 100 new skin tones will be introduced, with an emphasis on darker skin tones. All skin tones will become customisable, too, with a slider letting you make the tone lighter or darker. You can never have too many sliders, and more of them are being added to makeup, as well. The December update will also add two more improved hairstyles. Tiny houses and Star Wars vacations might be fun diversions, but this seems like a more meaningful update. Everyone ends up making themselves in The Sims, so it's weird that we got wizards, vampires and a trip to Batuu before before this. Unlike those packs, though, the skin tone update is a freebie for the base game, so all players will be able to take advantage of the expanded customisation options. Source: PCGamer
  10. I have a healthy fear of the ocean. I saw a guy tear open his leg on coral when I was a kid and realised everything out there, even the non-threatening stuff, wanted to kill me. The ocean seems no safer in Aquanox Deep Descent, but at least you get to fight back in your heavily-armed ship. THQ Nordic first showed off a tech demo for Aquanox six years ago, followed by a successful Kickstarter a year later, and after a long wait—even longer if you've been waiting since the last game, which came out in 2002—it's coming next month, on October 16. It's got a lot in common with space shooters, plonking you in a cockpit and letting you get dizzy in frantic 3D battles, but underwater there are more opportunities for elaborate level design. Instead of the vast emptiness of space, there's terrain, wrecks and claustrophobic trenches, and ever since humanity fled the uninhabitable surface, it's become quite a bit busier. You can bring three underwater buds with you to keep you company as you float around in the dark, and if you're playing solo, those characters will all just hang out inside your ship. If someone wants to hop in, they'll take over one of your crew and get their own ship. Those ships are customisable, too, and there's loot and salvage hiding out in the ocean waiting to be stuck onto your vessel. If you just want to get right to the action and blow up some ships, you can duke it out in PvP modes like deathmatch and team deathmatch. I never played the original Aquanox or its sequel, so I'm not getting any pangs of nostalgia, but I never turn down the opportunity to jump into a virtual cockpit and start blowing shit up. Since the release date trailer doesn't have any of that, here's some multiplayer combat footage to give you a taste of what's coming next month. Source: PCGamer
  11. Microsoft Flight Simulator is getting a Japan expansion next week, complete with new Japanese cities, airports, and landmarks for players to explore. The expansion will be released on September 29 and completely free to download. The update adds a bunch of new iconic landmarks to the base game, including Mount Fuji, Yokohama, Kushiro Airport, Itsukushima Shrine, and Japan's bustling capital Tokyo. All these locations have a high-definition glossy sheen thanks to Microsoft's 3D photogrammetry and, from the look of the trailer, they look pretty stunning. Microsoft announced the Japanese expansion at the Tokyo Game Show 2020 and you can watch the full presentation with all the update's details below. No doubt modders will already be planning new Flight Simulator mods to add to the upgraded archipelago, and we've already seen the likes of Godzilla, The Millennium Falcon, and more modded into the game. We've also been having our own fun with the flight sim at PCG. James' video series Fright Stimulator explores the spookiest strangest places on earth from the safety of his virtual plane. Source: PCGamer
  12. The original Nier never made it onto PC, but thanks to the absurdly titled Nier Replicant ver.1.22474487139, we'll soon get to play an upgraded version. Square Enix announced the release date at the Tokyo Game Show today, and you'll be able to get your hands on it on April 23. Nier launched in 2010 for Xbox 360 and PlayStation 3, but in Japan it came in two different flavours, one for each console. Xbox 360 got Nier Gestalt, which was the same as the international version, while the PlayStation 3 got Nier Replicant, which featured a younger protagonist. It's this version that's getting the upgrade treatment. This isn't a remaster, but developer Toylogic has tweaked the RPG's combat to bring it closer to Nier Automata, or at least its style. There's been a visual update, too, along with the addition of fully voiced dialogue from the original cast. If you're more familiar with Automata, Nier Replicant will probably still be a bit of a departure. It was developed by Cavia, not Platinum (though both games were directed by series creator Yoko Taro) and takes a more fantastical approach to the post-apocalypse. There are similarities, though, as both like to dip into different genres, and you even get a floating buddy that can shoot things, but instead of a drone it's a grumpy talking grimoire. I never finished Nier, let a mate borrow it and never saw it again. Once I've played Replicant, I think I'll finally be able to forgive this person whose name I've entirely forgotten—but I'll never forget the slight. Source: PCGamer
  13. The infinite timelines of Star Renegades will be getting busier across this year and next, with developer Massive Damage revealing its future plans through a post-launch roadmap. You'll be able to try and save the timeline with new classes like the Dragoon, a damage/support hybrid that's able to absorb and rechannel fury from enemy attacks, and tango with new enemies on new worlds. Take a look below. I grabbed Star Renegades on Xbox Game Pass a wee while ago but have yet to make my own attempts to save the universe. I had no idea you got a pet dog, however, so I'll be rectifying my mistake shortly. The whole jumping to a new timeline if you fail routine also gives it some Into the Breach vibes, which I'm very much into. There's also a light Shadow of Mordor-style nemesis system, character relationships, plenty of nods to JRPGs and a bunch of other concepts that make it seem both seductive and very messy. Alex Spencer called it a "multiversal master of none," in our Star Renegades review, stamping it with a 72, but I quite like the sound of all the clutter. Source: PCGamer
  14. Left 4 Dead 2: The Last Stand, the community-made update to Valve's multiplayer zombie shooter that's been adopted as official, is now live, and to celebrate the big moment Valve has made the game free to play for the weekend. The Last Stand features a new campaign based on the original survival map, but this time around you can actually escape to safety—if you can blast your way through hordes of the infected. There are also 26 new Survival mode maps, four new Scavenge Mode arenas, a pair of new melee weapons—the shovel and the pitchfork, and for my money the shovel is the way to go because the pitchfork is going to get stuck on something the first time you use it—and 30 new achievements. Less visible improvements include new animations, the restoration of unused dialog, the addition of common infected models from the original Left 4 Dead (with gore!), new Rocketdude and Tank Run mutations, UI improvements, and "a ton of bug and exploit fixes." If you'd like to dive into the details, the full patch notes are available here. To ensure everyone has a chance to see what the big update is all about, Left 4 Dead 2 is free to play on Steam until September 27, and if you like it and want to carry on with the zombie-blasting shenanigans, it's also on sale for 80 percent off—that's just $2—until September 28. Source: PCGamer
  15. Amazon has waded into the cloud gaming competition with the announcement of a new streaming service called Luna. Unlike Google's Stadia, which offers games for purchase individually, Luna users will access games by subscribing to "channels": The Luna+ channel, for instance, will feature a mix of games including Resident Evil 7, Control, Panzer Dragoon, A Plague Tale: Innocence, Grid, and Yooka-Laylee and the Impossible Lair. Other channels are also in the works, including one from Ubisoft that will provide access to Assassin's Creed Valhalla, Far Cry 6, and Immortals Fenyx Rising on their launch days. Along with for support mouse and keyboard and conventional controllers, Luna can also be accessed via a proprietary, Alexa-enabled controller that "connects directly to the cloud to effortlessly control your game, featuring a multiple-antenna design that prioritizes un-interrupted wifi for lower latency gaming," Amazon said. "In fact, our testing showed a reduction in roundtrip latency when playing Luna Controller with Cloud Direct vs. Luna Controller via Bluetooth, with reductions of between 17 to 30 milliseconds among PC, Fire TV, and Mac. Because the Luna Controller connects directly to cloud servers, players can easily switch between screens—such as Fire TV to mobile phone—without additional pairing or configuration changes." We're curious to test that for ourselves, and to see how Luna generally compares to Google Stadia, which hasn't yet convinced us that cloud gaming is a serious alternative to owning gaming PCs and consoles. (As a way to supplement traditional gaming systems, however, GeForce Now is decent.) Luna will support 1080/60fps graphics at the outset, while 4K support "for select titles," is on the way. Naturally, Luna also features Twitch integration: Players will see game streams running in Luna, and will also be able to launch Luna games from within Twitch. Luna+ will be available for $6 per month during the early access phase of Luna, while pricing for the Ubisoft channel hasn't been set. Interestingly, different channels will apparently offer different feature sets: Luna+, for instance, enables subscribers to stream games on two devices simultaneously (assuming they have the bandwidth to do so), but the Ubisoft channel restricts streaming to one device at a time. Amazon customers in the US can request early access to Luna at amazon.com. Dates for a wider rollout haven't been announced. Update: Ubisoft has elaborated on its plans for Luna, saying that it will offer older games as well as new releases through its channel. Most of it repeats Amazon's announcement, although it does reveal a bit more about how the system will work with Alexa, Amazon's voice-controlled virtual AI. "For Alexa, the primary benefit there is to use it the same way you would use it for Prime Video, so you could just say, 'Alexa, play Assassin’s Creed Valhalla'," Ubisoft senior vice president Chris Early said. "And if a game integrates with Alexa, then a development team could explore what they do with voice." Ubisoft said that its Luna channel is "coming soon." Source: PCGamer
  16. We learned earlier this month that RollerCoaster Tycoon 3, which was pulled from Steam and GOG in 2018 in the wake of a lawsuit between Frontier Developments and Atari, would soon return in a new Complete Edition: Not quite a remaster, but with a number of enhancements including widescreen support and "increased compatibility for new PC hardware." Today is the day, and it's available now on Steam for $20—or you can snag it free for the week on the Epic Games Store. RollerCoaster Tycoon 3: Complete Edition offers more than 300 rollercoasters and rides, 500 "scenery pieces," 60 shops and services for your amusement park, and 20 animals to take care of. You can ride your creations by way of the game's "Coaster Cam," but the real excitement comes from managing your park's staff and finances in order to keep your customers happy and your park a viable operating concern. Along with the PC enhancements (which, for the record, don't include 4K support—the Complete Edition tops out at 1080p), the game also includes the content from the Soaked! and Wild! expansion packs. RollerCoaster Tycoon 3 Complete Edition is free on the Epic Games Store until October 1. For more free games, keep your eyes on our running list of freebies right here. Source: PCGamer
  17. Anime: Naruto AMV/Opening:
  18. Indie game Among Us has exploded in popularity recently. According to SensorTower, Among Us earned 18.4 million mobile downloads in August, almost eight times as many downloads from its July count of 2.4 million downloads. The game earned another 41.9 million mobile downloads in September, proving its meteoric growth in the last two months. On Steam, Among Us is also one of the most popular games on the platform, and 268,000 players are currently active. This is despite the game not even being remotely new. In fact, it's two years old. Among Us was released in 2018 by InnerSloth and is a multiplayer party game. Four to ten players take on the role of spaceship crew members preparing for a departure. However, a few players in the party are randomly assigned the role of alien imposters. The imposters' goals are to kill and frame crewmembers, sabotage the ship, and do it all without getting caught. Among Us shares a similar setup to other popular real-life party games like Werewolf and Mafia. A similar concept was used in the Garry's Mod mode Trouble in Terrorist Town. In this mode, team members had to work together to deduct who was a traitor while a smaller group picked them off one by one. Twitch streamers have generally been attributed for spreading the good word about Among Us. The multiplayer party game is highly popular on the platform and as a category, has 247,000 viewers, which places it ahead of other popular titles like Fortnite and Minecraft. Popular Twitch personalities like Sodapoppin, Pewdiepie, Shroud, Ninja, and many more have played the multiplayer party game. We can also thank Among Us memes that have flooded Twitter and Reddit for making the internet curious about the party game. InnerSloth also announced that Among Us 2 is in the works, but the team has not set a release date yet. The company stated that its goal is to build a sequel that can withstand growth, since due to the way the current Among Us is made, it's "extremely hard to add more things without breaking existing things." Among Us 2 will also keep the core gameplay of crewmates versus imposters, but the developers plan to tweak team balances, improve matchmaking, and add more moderation. They also hope to add new roles, but can't confirm any at this time. Source: GameSpot
  19. The Elder Scrolls Online's next expansion takes players to a familiar place: The city of Markarth, in Skyrim. It's a location very familiar to Elder Scrolls fans, as Markarth featured prominently in Skyrim, the singleplayer predecessor to Elder Scrolls Online. The ESO implementation is pretty familiar looking, though it's controlled by the wild men of The Reach and covered in banners, mammoth tusks, and red paint. This year's storyline for ESO is called Dark Heart of Skyrim, the story of a war of vampires and werewolves, and the Markarth update storyline ties directly into it: A confrontation between the players and a big, nasty vampire called Rada al-Saran. It also features an older character: Verandis Ravenwatch, a vampire that has shown up in earlier ESO stories. Beneath the zone of The Reach there are also sprawling caverns filled with glowing fungus and ancient libraries. The new zone of The Reach in the Markarth DLC will also include a new solo arena, something ESO players have been clamoring for. The release date for Markarth is November 2nd on PC and Mac, and ESO Plus members will automatically get it. The prologue questline for Markarth is available immediately in ESO's Crown Store. A new event will also begin next week, called Lost Treasure of Skyrim. Players in Lost Treasure can unlock new collectible rewards like cosmetics, a pet, a house, and new houseguests. That all works using the Antiquities system from earlier this year. Source: PCGamer
  20. "Rise and shine, Mr. Freeman," begins what is perhaps the most famous game intro of its era. Now, modders are going to use Half-Life: Alyx's tools to recreate Half-life 2's opening as a VR experience. It's not a bad idea, because Point Insertion has very little actual gameplay other than walking and looking at neat stuff. Unless you count picking up cans, which I'm sure is going to be thrilling in VR. Point Insertion is the first level of Half-Life 2, a narrative and atmospheric game opening that, for its era, is a lot of impressive game work. It was the kind of cold open that lots of games afterwards have tried to mimic, the kind that immerses a player in a world they don't know anything about or understand without confusing them or driving them away. Point Insertion is cinematic and chilling—it was a downright thrill to play at the time. It takes players through a noisy, eerily empty train station into the Combine's dystopian security nightmare. Later they step out into the alien-inflected metropolis of City 17, getting a look at the Spire and other iconic Half-Life 2 scenes. The modders behind the remake are called Project 17, and their trailer—above—looks pretty slick. You can keep up with the project at its official website, project17vr.com. Source: PCGamer
  21. Wingspan is one of the best board games of the past decade, and now it has a digital version. Just released on Steam, Wingspan's new digital edition is a pretty impressive bit of work for a port between physical and digital. In Wingspan, players build out clever combinations of birds—all of which have unique powers—to make their collection of birds more valuable and effective than their competitors. The digital version has everything you'd want for that purpose: Birds, bird noises, forest noises, and gorgeous illustrations of birds—some of which are even animated in this version. Plus, you can click on your birds while you wait for your turn and they make adorable chirps. It's relaxing to play. Released in 2019 on tabletop, Elizabeth Hargrave's Wingspan has rapidly become an all-time frontrunner in strategy card games. It's what's called an "engine-building" game. You can take a selection of actions on any given turn, and over time you play cards to empower those actions and make turns more efficient. Wingspan's easily-understood yet deep strategy has made it a favorite game across a wide variety of players. (If you haven't heard of it, don't blame me, I told your family to buy it for you last year.) The digital version from Monster Couch looks quite good from what I've seen of it. My preview time with the game has shown that at present the multiplayer is a bit limited, but it runs quite well via Remote Play Together on Steam, so having just one copy of the game works just fine. It's also just a stunning translation in its presentation, visuals, and music. Wingspan rivals or surpasses the best board game adaptations, like Lords of Waterdeep. You can find Wingspan on Steam. Source: PCGamer

Despre noi

Suntem o comunitate aparuta in anul 2010 ce are ca scop sa prezinte si sa aduca in calculatoarele voastre socializare, competitie, public si foarte multa actiune. Alatura-te celor 200.000 de membri iar impreuna vom dezvolta cat mai mult termenul de 'comunitate'

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