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Everything posted by -Criss-

  1. -Criss-


    Bună. Ai greşit secţiunea, aici este ZE (Zombie Escape) , nu classic. @mDb. uite aici link pentru server ul unde voiai sa faci tu cererea de unban -> https://www.indungi.ro/forum/forum/35752-gold-cereri-unban/ Se poate da T/C.
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  4. Anime: One Punch Man AMV/Opening:
  5. The Twitter account for the Granblue Fantasy franchise announced on Thursday that the franchise's official four-panel gag comedy manga Guraburu! is inspiring its own anime this year. The artist "Kikuhitomoji" has been drawing the manga and irregularly serializing it within the Granblue Fantasy game itself. Kadokawa published the eighth print volumes of the manga in November 2019. The first anime season of Cygames' Granblue Fantasy smartphone game premiered in Japan in April 2017 and ran for 13 episodes. Aniplex of America streamed the first season on the services Crunchyroll, Daisuki, and Anime Strike. Funimation began streaming the first season later. The first season included an unaired episode on the seventh home video release that featured Djeeta as the main character. The Zankutinzeru-Hen (Zinkenstill Arc) anime special debuted on Tokyo MX and the AbemaTV streaming service in Japan in January 2017, before the main television series. Crunchyroll, Daisuki, and Anime Strike streamed that special. GRANBLUE FANTASY The Animation Season 2 premiered last October, and is listed with 14 episodes. HIDIVE, Funimation, and Crunchyroll all streamed the series as it aired. The "Djeeta-hen" (Djeeta Chapter) anime special premieres on March 27. Source:AnimeNewsNetwork
  6. The final episode of the new television anime of Yoshinobu Akita's Sorcerous Stabber Orphen (Majutsushi Orphen Haguretabi) light novel series announced on Wednesday that the anime is getting a second season. The title of the new season is Majutsushi Orphen Haguretabi Kimluck-hen (Sorcerous Stabber Orphen -Battle of Kimluck-). The anime's official website also began streaming an announcement video. The first season premiered on AT-X on January 7. Funimation is streaming the anime in Japanese with English subtitles as it airs in Japan, and Funimation is streaming an English dub. Takayuki Hamana (Library War, Mushibugyō, The Prince of Tennis) directed the first season at Studio DEEN, and Reiko Yoshida (Girls und Panzer, K-ON!, Violet Evergarden, Yowamushi Pedal) was in charge of the series scripts. Takahiko Yoshida (Big Windup!, Cells at Work!, Yowamushi Pedal) designed the characters based on the novel illustrations by Yuuya Kusaka. Showtaro Morikubo performed the anime's opening theme song "Calling U" with his buzz★Vibes music unit. Fuchigami performed the ending theme song "Yosō Funō Days" (Unpredictable Days). J-Novel Club licensed the novels and is releasing them digitally. The company describes the story: Orphen is a Sorcerer drop-out from the prestigious Tower of Fangs. His journey to save Azalie, a girl he looked up to like a sister, has brought him to the bustling city of Totokanta. Here they are reunited for the first time in five years. But what is the truth behind her monstrous transformation, and just what secrets lurk behind the Sword of Baldanders...? Akita began the light novel series in 1994 with illustrations by Yuuya Kusaka. The new anime is commemorating the series' 25th anniversary. Akita debuted a new volume in the series on December 25, the first new volume in the light novel series in four years. Source:AnimeNewsNetwork
  7. Aniplus-Asia began streaming an English-subtitled trailer on Wednesday for its simulcast of the Princess Connect! Re:Dive anime. Aniplus-Asia will begin airing the anime on April 7 at 1:00 a.m. GMT +8. The television anime is based on Cygames' Princess Connect! Re:Dive smartphone game. Aniplus-Asia describes the anime: In the beautiful land of Astraea where a gentle breeze blows, a young man named Yuuki awakens with no memory of his past. There he encounters a guide who has sworn to care for him—Kokkoro, a lovely swordswoman who's always feeling peckish—Pecorine, and a cat-eared sorceress with a prickly attitude—Karyl. Led by fate, these four come together to form the "Gourmet Guild." And so their adventure begins... Takaomi Kanasaki (KONOSUBA, Is This a Zombie?) is directing and handling series composition at Cygames Pictures (Mysteria Friends, Blade Runner: Black Out 2022). Kana Harufuji (Saga of Tanya the Evil) is the assistant director. Satomi Kurita (Hina Logic - from Luck & Logic, Real Girl), Lie Jun Yang (animation director for A Certain Magical Index III), and Yasuyuki Noda (Step Up Love Story, Tantei Opera Milky Holmes: Arsene Karei Naru Yokubō) are designing the characters. Source:AnimeNewsNetwork
  8. The official Twitter account for Legend of the Galactic Heroes: Die Neue These, the new anime of Yoshiki Tanaka's epic science fiction novels Legend of the Galactic Heroes, unveiled two new visuals on Tuesday for the anime's new television airing. The visual features the story's two central characters, the Alliance admiral Yang Wen-li (left image below), and the Imperial admiral Reinhard von Lohengramm (right). The 24-episode series will air on NHK Educational TV (NHK E Tele) on April 6 at 10:50 p.m. The broadcast will mark the television debut of Legend of the Galactic Heroes: Die Neue These Second, the second "season" of the new anime, and feature new theme songs. SawanoHiroyuki[nZk] is returning to perform the new opening theme song "CRY," and ELISA is returning to perform the new ending song "Hikari no Hoshi" (Star of Light) for the NHK broadcast. The first season, The Legend of the Galactic Heroes: Die Neue These Kaikō (The New Thesis: Star-Crossed), aired as a 12-episode series that premiered in April 2018. Crunchyroll streamed the series as it aired in Japan, and Funimation streamed an English dub. The three films in the show's second "season," The Legend of the Galactic Heroes: Die Neue These Seiran (The New Thesis: Stellar War), opened in Japan last year on September 27, October 25, and November 29, respectively. Each film has a length of four television episodes. Crunchyroll began streaming the series in September. Source:AnimeNewsNetwork
  9. Every year inevitably gets around to April 1, and every year game companies large and small cook up gags to amuse their fans and confuse the poor game journos who have to figure out fact from fiction. And every year, we round up the best of them to ensure no one misses out on high-quality hijinks. The mood is a little more subdued this year than it has been in others, for reasons we don't need to get into here, but there's still some fun happening out there, so we're gathering it all together. We'll update this list as more gags roll in—if you see any good ones we've missed, let us know in the comments. Overwatch heroes get googly eyes Let's face it, everything is funnier with googly eyes. One of Canada's most beloved media figures is a sock with googly eyes. A sentient hamster in a heavily-armed mech-ball with googly eyes? That's a guaranteed winner. It's snowing in GTA Online and RDR2 It's not really funny, but it's a little weird and that's good enough for me. GTA Online players can also collect and chuck snowballs at each other, a nice break from the usual gunfire and explosions. Guild Wars 2 has giant cats Log into the game this week and you'll get a strange message from the King of All Cats, with a strange potion attached. Drink it, and little cats will spawn around you. Big cats will also spawn, fortunately further away. Very big cats. Meow. Pong is now an RPG Just kidding, this one is actually real. Pong Quest trades on nostalgia for the old Atari 2600, with different dungeons and modes based on old games like Centipede and Breakout, and 50 types of balls granting different abilities. Here's the trailer. Monster Boy developer announces DuckTales Quackshots If you ever wonder why game journalists sometimes get irritable about April Fool's, here you go: FDG Entertainment dropped a straight announcement for DuckTales QuackShots, complete with assets, and then 12 hours later hit us with an "I was only kidding!" The net effect could be positive if the response convinces Disney to move ahead with the project, but even so, if you're going to go an April Fool's gag, ideally you should make sure it has, you know, a gag. And now we're sad this doesn't exist, too. Don't Crysis It's been seven years since the last Crysis game, and I'm not happy about that. So I felt a real flash of excitement when Crytek updated crysis.com with a flashy new image of Nomad (or maybe it was Psycho, or Prophet—it's hard to tell with the mask on). Sadly, the HTML source code contains the following meta keywords: Crysis, FPS, Crytek, Vidoe game, April Fool, launch. Ah well. Space Thunder War Thunder is a free-to-play vehicular combat game: Tanks, armored cars, planes, that sort of thing. Space Thunder is War Thunder—in space! And if you, like me, see that trailer and think, damn, I wish this was a real game, you'll be happy to know that it is, until April 6. Picohot From the makers of Superhot, the fighting game where time only moves when you do, comes Picohot, a playable Pico-8-based demake. To start it up, press your Z and X keys simultaneously, arrow down to "chirp.exe," press enter to load that, then scroll down through the faux message base until you see the "download" button. Once that's done you can select "picohot.exe" from the main menu to start the game, or jump directly to any levels you've completed. Totally Accurate Battle Simulator Bug DLC Bugs are a fact of videogame life, so Landfall has embraced the inevitable with DLC that adds 11 new bugs to the game. Not only that, but if you want it, you have to pay for it. It's for a good cause, though—all proceeds earned by Landfall (a minimum of $2.50 per DLC sold) will go to Doctors Without Borders—and a free version is coming on April 2. Source:PCGAMER
  10. Borderlands 3 was a hit, moving five million copies in the first five days of release to become the fastest-selling game in the history of publisher 2K Games. But despite that success, multiple sources have told Kotaku that employees at Gearbox will be receiving much smaller bonuses than they expected. The report, which cites multiple anonymous employees, says that Gearbox pays blow industry average salaries, but offers a profit-sharing arrangement to compensate: 60 percent of game royalties go to the company and its owners and the remaining 40 percent is divided among employees. The big success of Borderlands 2 in 2012 resulted in huge profit share payments—for some, enough to buy houses—and multiple sources told Kotaku that they were led to believe that Borderlands 3 would also result in six-figure bonuses. It was something Gearbox "often touted while recruiting new employees," says Kotaku. Yesterday, however, Gearbox boss Randy Pitchford reportedly told employees that this quarter's bonuses will be smaller than expected due to an expanded headcount and high development costs. According to the report, Borderlands 3 cost around $140 million to make (including DLC), a sum which had to be paid back to publisher 2K before Gearbox would receive any royalty payments. To be clear, that is typical of game publishing contracts: The publisher must recoup its investment before it starts paying royalties to the developer. You'll find the same condition in Epic Games' new publishing deals, for example. The fact that Gearbox is now receiving any royalties means that Borderlands 3 has turned a profit—but, apparently, not as much of a profit as was forecast. Unsurprisingly, Gearbox took a different perspective on the dashed expectations, noting in a statement to Kotaku that its profit-sharing program has paid out "over $100M in royalty bonuses above and beyond traditional compensation" to its employees. "In the most recent pay period Gearbox talent enjoyed news that Borderlands 3, having earned revenue exceeding the largest investment ever made by the company into a single video game, had officially become a profitable video game and the talent at Gearbox that participates in the royalty bonus system has now earned their first royalty bonus on that profit," Gearbox said. "Additionally, a forecast update was given to the talent at Gearbox that participates in the royalty bonus to set expectations for the coming quarters. Gearbox is a private company that does not issue forward looking statements to the public, but we do practice transparency within our own family." A lawsuit filed against Pitchford in 2019 drew attention to the way executive compensation is handled within the company. In it, former Gearbox general counsel Wade Callender claimed that Pitchford negotiated a $12 million "executive bonus" for himself with Take-Two Interactive, which would be counted as an advance on Gearbox royalties. According to Kotaku, the advance was paid back with the 60 percent of the profit share allocated for the company, not the 40 percent for the employees. Even so, the image of Pitchford earning a eight-figure bonus while Gearbox staffers end up with much smaller payouts than they'd been led to expect—on a "billion dollar global brand," no less—is not pretty, and some employees told Kotaku that widespread resignations could result. You can read the full report on Kotaku. Source:PCGAMER
  11. Mortal Shell is yet another game made in the long shadow of Dark Souls. It's an action-RPG with deep progression systems set in a dark fantasy world with a "deliberate" and unforgiving combat system. (If it sounds a little too familiar, stick with me.) We'll need to actually get some hands on it to see whether it stands out in an increasingly crowded genre, but first impressions? It's the prettiest Soulslike I've ever seen. Seriously, it's gorgeous. Check out the trailer above to see what I mean. Admittedly, I'm a sucker for gravelly narrator and a "fractured" world. It's got Dark Souls written all over it, yeah, but even when I look beyond the shiny exterior, I dig where Mortal Shell is taking things. In a cute Dark Souls reversal, you play a spirit rather than a husk gradually losing its own—and you're capable of possessing dead warriors. According to the press release, you awaken as an empty vessel, follow the bidding of some guy called the Dark Father, and head out in search of his devout followers, harvesting "sacred glands" all the while. I don't expect to ever understand it, but that's OK. Mortal Shell seems to be a mood piece above all, and the mood is a very large and tired frowny face. Combat isn't the usual board-and-sword circle-strafing dance either. It appears like some kind of combo system is in place, most apparent when the ghost possessing the dead warrior leaps out of its host body to get some hits in. I'm curious to see how far that system goes. Can you actually die, or is the punishment for 'death' simply losing a leveled up host body? How freely can you switch between corpses? I'm betting we won't see a simple bonfire respawn stand-in here. At a glance, the environment design looks great, what with its abyssal lakes and obsidian castles. But what really makes a great Soulslike rests on the actual geometry. Will I get lost in Mortal Shell? Will I find surprising shortcuts and hidden areas and tricky navigation challenges? There's not too much I can gather from these snippets of combat, but most of the locales look like flat, fighting arenas built to showcase the combat. A few exceptions: some quick glimpses of a dense, uneven forest and some poorly lit dungeons. Near the back half of the trailer, there's also a short look at an icy location, with some winding walkways and bridges jutting out of a mountainside—a relief, hinting at some precarious, slow exploration. I'm not interested in a boss rush game masquerading as an action-RPG. Mortal Shell is due later this year, but an upcoming beta (no date yet) promises an earlier look. Join the Discord or sign up for the newsletter on the official website if that sounds up your alley. It's definitely up mine. Anything to keep me going while I wait for Elden Ring to pick up the phone. Source:PCGAMER
  12. Jager has been a staple in Siege since the shooter's launch at the end of 2015. The German operator is one of just seven fast defenders—characters with a three-speed, one-armor rating—which makes him a reliable peeker and flanker for players who don't want to hibernate on the objective. His gadget cancels grenades, an invaluable unique ability until Wamai arrived a few months ago. He's great. But now Ubisoft is indicating that Jager will no longer be a member of the Three Speed Club. In changes introduced yesterday to the test server, which Ubisoft uses to vet its balancing ideas, Jager became a two-armor, two-speed operator, joining Smoke, Mute, Lesion, Oryx, and others with that rating. "Jager is a very strong roamer and multiple data points demonstrate his huge presence in-game," Ubisoft explains in the test server update. "To make his presence a bit less oppressive in-game, we’re looking to moderate that by reducing his roaming potential." Changing the footspeed and related durability of an operator is a significant change to their DNA. Speculating a bit, it sounds like the introduction of Wamai two updates ago hasn't offset Jager's popularity too much. The ability to destroy attackers' utility remains powerful within Siege's meta at all levels. Equipment shuffle Other operators received notable changes to their arsenal, with Buck losing access to frags and Mozzie missing his Super Shorty shotgun, a sidearm that only three operators total wield. Ying continues to see buffs and adjustments. Here are the full notes: BUCK - More keys, more open doors, more opportunities. Frag Grenades replaced with Claymores Increased Skeleton Key Magazine Capacity: Skeleton Key magazine capacity increased to 5 + 1, Skeleton Key max ammo count is now 25+1 Buck brings an exclusive soft breaching capability to his team that makes him the best at what he does, and we feel having Frag Grenades on top of that is a bit too much. The Claymore should reduce the punch in his kit from the frags, but do more to provide cover while he is soft breaching. CAVEIRA - More customization! Added Razor Holographic Sight option to her M12 We feel like the Razor is a great addition for the M12 due to the good visibility it grants while aiming and gives it more customization options. MOZZIE - Still a shortie <3. Removed Super Shorty secondary. He is currently a powerful intelligence-counter and is a great roamer in the same breath. Altogether, this gives him very high game presence as a single Operator and we’re looking to tone down just how much he brings to his team. YING - Giving our girl Ying a bit more love. Increased number of Candelas to 4 (up from 3). Replaced Claymores with Smoke Grenades. Increased T-95 LSW damage to 46 (up from 43). Ying’s presence is still lower than expected even after improving her candelas in the Y5S1. We hope that giving her kit some more juice in her gadgets and weapon should help her out on that front. As always, these changes could take a slightly different form when released into the full version of Siege, but traditionally the stuff that's released onto the test server is a preview of what we'll see in-game ourselves. Unaddressed in these changes was the recent, horrifying, thematically discordant "Pizza Party" Mozzie promotional skin. The cosmetic continues to roam unchecked within ranked and unranked play, blending into Siege's various kitchen maps with near-perfect camouflage. Dare Ubisoft intervene to nerf pizza itself? Source:PCGAMER
  13. If you log into either GTA Online or Read Dead Online today you'll be met with a surprise. It seems as though Christmas has come early this year, as Rockstar has made it snow in both GTA Online and Red Dead Online as it's April Fool's Day prank. This isn't the first time that snowfall has blanketed both Los Santos and Laine County. Both games have had snowfall in their games, but, obviously, never in April. The Winter weather brings Winter fun, and snowballs have made a return in GTA Online. They count as an inventory item meaning you can stockpile them for an epic snowball fight (or heist if you want the challenge). The snow in Red Dead Online has given a festive touch to the frontier making those horse rides through the wilderness as majestic as ever. Red Dead is already one of the best looking games on PC and the blanket snow adds to its magnificent landscape, as you can see from Hazard's twitter video below. Assuming this prank is a one-off for April Fool's Day, make sure you hop into either server for some early festive fun. Source:PCGAMER
  14. It's been a surprisingly quiet April Fool's day this year, which, fine, but some developers are still taking the time to have a small, sensible amount of fun. For instance: Guild Wars 2 has some big cats. Log into the game this week and you'll receive a mysterious message from a Very Important Person (Cat). Attached to it are potions that, when quaffed, will cause little cats to spawn around you that give you a brief stack of might whenever you get near. And also: the big cats. They seem to be perched off the side of some maps, specifically social areas like The Grove and Divinity's Reach. Burger, above, lives in the water near Lion's Arch. Also: fun patch notes, the classic April Fool's stable. Here's a selection of choice nuggs. Bosses in the open world now add "the II," "Jr.," and so on after their names when respawning to make it clear that the enemies don't just magically return to life. Home-instance NPCs will now complain that you never call or visit. Minis can now be sorted by cuteness in the Hero panel. Mostly-Digested Boots can now be consumed. All professions now have a unique reaction skill that appears for a fraction of a second during certain events. The window of time for clicking the reaction skill is decreased based on account age, because OG players should be really good at the game by now. Following the success of Swiss tournaments, we will be gradually rolling out tournaments in other regions of the world. The patch notes suggest the cats will hang around for the next week, until April 7. Back in the serious realm, Guild Wars 2 is in the midst of its new Living World season—The Icebrood Saga—with an expansion in the works too. Below you will find some more very large cats. Source:PCGAMER
  15. Game publisher Paradox Interactive has launched a fundraiser sale to raise money for the COVID-19 Solidarity Response Fund run by the World Health Organisation. The fundraiser is happening now through Steam and will close at 7:00 PM CEST April 3. Paradox says that the funds raised in the campaign will go to those who desperately need them the most. Games on sale include Age of Wonders: Planetfall, BattleTech, Pillars of Eternity, Tyranny, the Shadowrun series, and Cities: Skylines. The discounts vary from fifty to eighty percent off their full price. For the full list, check out the Paradox fundraiser Steam page. Paradox Interactive is one of the many companies that has been giving aid, Rockstar has announced it will donate five percent of revenue from in-game purchases to local communities struggling with the impacts of COVID-19, Intel has committed $6 million in aid and 1 million masks to healthcare, and someone dropped $10,000 on Humble Bundle's 'Conquer COVID-19' collection. Source:PCGAMER
  16. Sometimes it's good just to switch your brain off and unleash a flurry of bullets as you not-so-gracefully fling yourself into the sky using a jetpack— that's my experience after playing Soldat 2's free demo. The 2D side-scrolling multiplayer shooter is a sequel to the classic original Soldat. The Soldat 2 demo and the original game are currently available to play for free via Steam. Created by the same developer as the first game, Michal Marcinkowski, Soldat 2 captures the same bombastic chaos the series is known for. The demo for the sandbox battle simulator has two modes: capture the flag, and and one-man army that pits you against lots of opponents. You can also customize your little army man and, naturally, I decked my dude out in a hot pink helmet and matching pink jet boots. You're currently fighting AI in the demo but Marcinkowsk's developer roadmap says that multiplayer access will launch in this year, along with a level editor later. A full Early Access build should be ready by the end of 2021. Soldat 2's Steam page says that the Early Access build will have customization and modding alongside procedurally generated levels, and its notorious ragdoll physics. When you're done with the demo, check out the original game if you want a rush of nostalgia. Source:PCGAMER
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  18. Nick: -Criss- Functie: Wizard Motiv: n are rost sa facem scandal:) nu conteaza motivul.
  19. Slot ul este doar pentru a-ți securiza contul , a avea parolă. Nu poți avea loc rezervat pe server . Ca mine , și alții așteaptă mult să se conecteze datorită faptului că e full mai mereu . (Referindu mă la admini aici)
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Despre noi

Suntem o comunitate aparuta in anul 2010 ce are ca scop sa prezinte si sa aduca in calculatoarele voastre socializare, competitie, public si foarte multa actiune. Alatura-te celor 200.000 de membri iar impreuna vom dezvolta cat mai mult termenul de 'comunitate'

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