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Alex xD

Counter Strike Global Offensive Updates

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In this topic , i will post every update made to the game Counter Strike Global Offensive.


I will start with the most recent and big update.


06.12.2018 - UPDATE


[CSGO – Danger Zone]

– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.



– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone update will receive a commemorative Loyalty Badge they can display on their profile.
– All current CS:GO Players have been upgraded to Prime Status
— Prime Status continues to match you with other Prime Status players
— Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by earning XP while playing Danger Zone matches) and the new Danger Zone case.


[Danger Zone Case]

– Introducing the Danger Zone Case, featuring 17 community-designed weapon finishes, and the Horizon Knives as rare special items.


Source: Click

Edited by Alex xD, .

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07.12.2018 - UPDATE




– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.

– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.

– Fixed a regression with motion blur graphics settings.

– Optimized memory usage when not playing Danger Zone.





– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.

– Added console commands to support Danger Zone squads:

— sv_dz_team_count N : set DZ team size to N players per squad.

— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.

— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.

— dz_clearteams – remove players from all squads.

— dz_shuffle_teams – shuffle all players onto random squads.

— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).

— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.

-– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.





11.12.2018 - UPDATE




– Fixed precache error when loading Blacksite map on clients with default settings.

– Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.

– Fixed viewmodel animation interpolation error observed on some high-latency clients.

– Adjusted first-person rappel animation to accommodate widescreen aspect ratios.

– Fixed a regression in weapons equipped by certain community training maps logic.

– Fixed an error model appearing when applying a name tag to inventory items.

– Fixed particle materials for rupturing money bags to match the money stack materials.

– Fixed sv_prime_accounts_only setting not having effect on certain community servers.

– Fixed searching tooltip showing incorrect prime status for lobby.





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14.12.2018 - UPDATE




– Adjusted tablet buymenu drone delivery weapon prices.

– Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates.

– Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within the blast radius.

– Removed the parachute from blue tool crates. They will still appear loose in the world.

– Reduced spawn point selection timer duration.

– Added armor to blue tool crates that previously only contained a helmet.

– Slightly increased the number of Shotgun, SMG, and Pistol crates in the world.




– Fixed a case where players would see an extra “Starting match…” message.





17.12.2018 - UPDATE




– Chickens are now sporting their festive-wear to celebrate the season.

– Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking.

– The T’s have gift wrapped their special package for the holiday season.

– Freeze frame holiday borders are back to wish you a happy winter season.

– Take a winter vacation to Militia! Now available in Casual and Deathmatch game modes.



– The Ten Year Veteran Coin will be awarded to players who have been a member of the Counter-Strike community for over 10 years. To be eligible to receive the coin the player must have a Steam account in good standing owning a game from the Counter-Strike series. The player must have owned the game for ten years and played the game at least once. The coin will be awarded next time Counter-Strike: Global Offensive is launched.



– When you become a Global General (Rank 40), you’ll be given the opportunity to reset your Profile Rank. After January 1, 2019 you’ll be able to receive a new 2019 Service Medal, an inspectable display item that will be visible wherever your avatar is shown.




– Significant performance improvement for users on AMD and Intel GPUs.







18.12.2018 - UPDATE





– Fixed an exploit resulting in players sometimes getting trapped under the world.

– Fixed security doors sometimes having $0 price tags.

– Fixed automated sentry gun lasers sometimes not disappearing.

– Minor adjustment to the angles of items that come out of crates.




– Movement fix for players getting stuck on each other in competitive modes near ledges. – Holiday forecast calls for snow on the Menu UI.

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14.01.2019 - UPDATE




– Fixed team names truncation issue in scoreboard in some languages.

– Fixed snowballs from being purchasable from the console.

– Fixed snowballs and sensor grenades to not occupy the same grenade slot.

– Added game server log output for team assignments when game is commencing and after backup reload.

– Added game server log output for match pause and unpause state changes.

– Added support for Katowice 2019 in-game streams.

– Fixed cases where players could get stuck inside each other (or less frequently, world geometry) when jump crouching.

Edited by •GABI•, .

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24.01.2019 - UPDATE



– Added a new version of Vertigo to Wingman official matchmaking.

– Added Zoo and Abbey to Casual and Deathmatch official matchmaking.

– Removed Austria and Subzero from official matchmaking.




-Improved performance.

-Removed connector between A short and A long.

-Removed mid lower entry. -Added ladder to mid upper entry.

-Moved T spawn towards A to give CTs better mid timings.

-Fixed several bomb stuck spots and clipping issues.



– Accounts are now automatically upgraded to Prime by reaching Lieutenant Rank 21

. – Fixed a regression for some Perfect World accounts with completed Identity Verification and restored their Prime Account Status.

– Fixed scoreboard team names truncation in some languages.

– Fixed random map behavior in offline with bots game modes.




– Adjusted velocity value for when jump ‘step’ sound plays for more consistent behavior.

– Fixed a bug where player fall damage sound wasn’t playing most of the time.

– Fixed a bug where “the bomb has been defused” and “counter-terrorists win” VO lines could overlap each other.

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31.01.2019 - UPDATE


[ MAPS ]
– Zoo and Abbey are now available in Competitive matchmaking.

– Visual updates overall to match present standards
– Replaced SWAT with FBI
– Reduced the amount of corners/spots at B site
– Removed glow effects from wall mounted fixtures to prevent smoke exploits
– Replaced foliage at interior lower mid to improve sightlines
– Raised ceiling in connector between T spawn and A mid
– Moved swinging tire out of the way of sightlines
– Increased infographics’ resolution
– Removed dead guy at T spawn
– Disabled collision on some foliage
– Fixed minor visual glitches

– Opened mid skybox allowing T’s to throw grenades from river area
– Opened mid skybox allowing players to throw grenades from A bombsites
– Opened A skybox allowing T’s to throw grenades from right alley
– Replaced window model with wider one in library (T’s side of middle)
– Added block bullets brushes in some places to prevent full penetration
– Optimization
– Removed bomb stuck spots
– Enabled collision on window models
– Reduced size of clip brushes in some places
– Added missing overlays
– Fixed various clipping issues
– Added new 3d skybox
– Removed tiny mountain
– Added some color to the map
– Added building on mid

-Made door into B site from CT side twice as wide
-Improved collision model of large HVAC units
-Blocked visibility under HVAC units
-Tweaked layout of staircase leading up to B site
-Blocked visibility from T spawn to B site catwalk
-Added some props near staircase to minimize fall damage
-Tweaked layout of bombsite B target
-Brightened ambient sunlight

[ MISC ]
– Fixed game state integration truncating long workshop map names.
– Fixed localization strings in some languages displaying numbers with zeroes after decimal point.

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UPDATE 2019.02.06 - csgo_blog_tag.png

[ Katowice 2019 ]
– The all-new Katowice 2019 Viewer Pass is now available for purchase. 50% of the proceeds go to the players and organizations taking part in the IEM Katowice Major.
– With a Viewer Pass, you’ll get:
— an upgradable Katowice 2019 Event Coin
— access to the Katowice Pick’Em Challenge
— unlimited team graffiti for the duration of the event
— all-new Steam.tv team flair
— exclusive access to Katowice 2019 Souvenir Packages
– Team and player autograph stickers are now available for purchase. 50% of the proceeds go to the players and organizations taking part in the IEM Katowice Major.

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UPDATE 2019.02.12 - cs_blog_tag.png

– Fixed the ‘radar spotting enemies through smoke’ mechanic to behave the same regardless of the game server tickrate, and to not reveal enemies on the opposite side of the smoke until the smoke effect dissipates.
– Increased size of rendering queues for OSX and Linux game clients to address crashes when playing Danger Zone.

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2019.02.15 - UPDATE


– Smokes that visibly fade off the ground now allow fire to spread under them without getting extinguished.

– Fixed a rare occurrence of the C4 viewmodel sometimes being wrapped in last year’s holiday wrapping paper.

– Added support for displaying correct picks for Katowice 2019 Major Championship after the Challengers Stage is finished.

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Release Notes for 2/25/2019

2019.02.25 - csgo_blog_tag.png

[ KATOWICE 2019 ]
– For a limited time Katowice 2019 Viewer Pass is available at 50% off.
– Two days remaining to make all your Champions Stage Pick’Em predictions including grand final winner and get your gold coin.
– Fixed souvenir redemption button showing up for ‘Downloaded’ matches in the Watch tab. Souvenirs can be redeemed from the ‘2019 IEM Katowice’ Matches tab.

– Added “auto-fill squad” option for Danger Zone games and made all games to have squads of two players. Deselecting the “auto-fill squad” option allows players to play solo for additional challenge.
– Spectators can press alt+number to select spectator targets with numbers greater than 10.
– Squads now show their number and color on the overview map for spectators.
– Number keys now select Danger Zone squads and not individual players.
– Spectators can cycle squad members by pressing the same squad number key or “minus” key (this feature is toggled with sv_dz_spec_group_teams).
– Next and previous spectator commands will now group players in Danger Zone squads consecutively.
-Players on a Danger Zone squad show their spectator panel colored to their squad color.
– Updated the Danger Zone squad colors to work better overall with the overview image and make them easier to see.
– Player eye lines in spectating and other elements are now colored to match their Danger Zone squad color.
– Fixed spectator cameras selecting cameras that were over 2000 units away from the target.

[ MAPS ]
– Fixed floating flower
– Fixed drawing distance on few props in middle area
– Changed texture in the underpass for better visibility of CT models
– Added clipping on the ramps to prevent weapons being dropped there
– Added smooth clips
– Removed pixel angle on B ramp from Ivy
– Fixed z – fighting in the house on B bombsite
– Fixed collision on crate model
– Added painting
– Renovated library
– Fixed some models not being rendered in water reflection

-Can now jump on crates at A
-Improved visuals on high settings
-Reduced bombsite explosion radius

– Visual improvements
– Fixed several bomb stuck spots
– Swapped swat vans for generic vans
– Removed an invisible brush blocking grenades at Aquarium T side double doors
– Improved movement through hole in rocks at the back of Seals balcony
– Rotated Seals infoboard at mid
– Disabled collisions on ceiling beams at mid
– Removed hiding spot below Lemur treehouse

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Release Notes for 3/6/2019



– Added an optional -d3d9ex command line switch to reduce CPU memory use by about 40%. If you encounter graphics problems with this feature, please send an email to [email protected] with the subject “D3D9EX”.



– Added communication options in Game Settings which allow the following:

— Mute enemy team

— Block communication from everyone except players you are friends with or players in your matchmaking party

— Hide avatar images

— Change names of players not on your friends list to something neutral



– Katowice 2019 comes to a close: Champions and Legends have been engraved on the trophies, and the Katowice 2019 graffiti can no longer be applied in game.

– Increased the voting time on official servers before transitioning to the next map.

– Fixed a scoreboard case where a player’s rank icons sometimes didn’t get removed when the player was replaced with a bot.






Release Notes for 3/7/2019 2019.03.07




-Gameplay updates to bombsite A

-Updated art -Enabled bombsite A in Wingman Blacksite:

-Added commemorative graffiti for Katowice Showmatch Biome: Reverted the following January update changes:

-Reopened connector between between A main and A long.

-Reopened mid lower entry. Abbey:

– Added half body cover on B bombsite

– Moved B long closer to bombsite

– Reworked exit from underpass to B bombsite

– Removed walls from B long entry to bombsite

– Extended B bombsite allowing terrorists to plant the bomb behind crates

– Opened ivy roof on B bombsite allowing grenades being thrown from underpass

– Added glow sticks in gate house for better visibility

– Added small crate on A bombsite to allow CTs to hold barn from behind half body cover

– Removed wooden fences outside A bombsite

– Added visuals for drop from upper CT spawn to sewer

– Added clipping to prevent weapons being thrown outside of CT spawn

– Reworked library

– Fixed clipping in some places

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The big mid-march update includes:



Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses.
– Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0).
— With 0 Losses: $1400
— With 1 Loss: $1900
— With 2 Losses: $2400
— With 3 Losses: $2900
— With 4+ Losses: $3400
– Previously, a win would reset the round loss bonus. Now, a win reduces the loss counter by one.
– Teams still begin the half with a loss count of 1.
– This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting.
– The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds.

– Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get an assist callout in the death notice. However if another player inflicted >40 damage to the victim for the assist, the flashbang assist player will not get the callout.

— Now that players have had an opportunity to learn to love the AUG, returning the weapon to its original price of $3300.
– M4A1-S
— The M4A1-S now holds 25 bullets in the magazine, and has 75 in reserve.
– Shotguns
— Price reduction for some shotguns: Nova ($1050), Sawed-Off ($1100), Mag7 ($1300).
— Nova penetration increased to 1.
— Sawed-Off range increased to 1400.
— Single shell shotguns in the middle of their reload sequence will no longer automatically continue to reload after a player holsters and deploys them.
– Fixed a bug that prevented C4 or enemies seen through open doors from showing up on the radar.
– Fixed a rare bug where a C4 bomb reset trigger could reset the bomb to a position that was not on the ground.



– Introducing the Prisma Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items.


[ MISC ]

– New Loadout Shuffle feature is available in the inventory. Choose to shuffle any number of your weapons or music kits and a random one will be equipped each map.
– Several fixes for the ‘Clean Names’ communication setting.
– Renamed workshop workbench setting to ‘Side View’.
– Removed visual artifacts on a few image assets.


[ MAPS ]


– reduced number of routes around bombsite B
– moved bombsite B inside the palace
– added a door from center stairs to courtyard platform
– made it possible to jump up to B bridge from scaffold
– new radar map style


– Thank you to all the diligent players that continued testing Bombsite B
– Blocked runboost from T spawn to Bombsite B (will still be possible in B site configuration)
– Obstructed boost from top of floodlight in back of A
– Changed layout of back of A site, made entrance onto site a regular doorway, added half-wall in front of scaffolding
– Added usable door in mid towards bombsite B
– Simplified collision model of support jack
– Fixed unintended boost on scaffolding on A ramp
– Made boostable concrete mold by A site slightly larger
– Improved clipping inside elevator shaft


Community maps:
– Updated radar for Abbey and Biome



If you wanna see the skins in the new case:



















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Release Notes for 5/7/2019


2019.05.07 - 


– Unlocked Ballistic Shield, Firebombs, and C4 as deployment perks.


– Fixed SVG files to load with consistent dimensions in different resolutions.
– Fixed a minor regression caused by molotov bouncing off sky surfaces.
– Fixed several exploits.




– Fixed spot where players could get hung up on train near A main.
– Fixed ladder on train closest to lower B entrance not being shift-walkable.
– Fixed some minor gaps in train cars.


– Added info_paradrop_denial entities to prevent paradrops from landing on top of the Kasbah towers.
– Fixed wall in Kasbah where bump mines fell through.
– Fixed hole in world at the bottom of the stepwell.
– Covered up a missing texture with roof edge models in the Kasbah.
– Added additional detail to some roof areas.

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Release Notes for 5/14/2019


2019.05.14 - 


– Unlocked Drone Pilot Tablet, Bonus Wave Money, Bonus Explore Money, and Armor+Helmet as starting item options.
– Drone Pilot upgrade is now available for purchase in the Tablet Buy Menu.
– Tasers will now always open the crate they are fired at; they no longer sometimes do partial crate damage.
– Shields dropped from death have a slight delay before being automatically picked by nearby players.
– Fixed some instances of safe models spawning in midair.
– Fixed item outline colors on dropped grenades.
– Map collision fixes and stuck spot removals, and a few visual bugs squashed too.


– Loss bonus money will now always step down to $2,900 after a team with a $3,400 max loss bonus streak wins a round.


[ UI ]
– Introducing the “Looking to Play” feature: players can now advertise themselves as available for party invites, can be invited by other parties from the “Looking to Play” tab of their CS:GO friends list, and can accept party invites from the CS:GO main menu.
– Introducing CS:GO Events: players can now see an HLTV-provided schedule of professional LAN events in the Watch tab. Favorite your preferred community tournaments and get notified about professional live matches on the CS:GO main menu.


[ MISC ]
– Friends and other players can no longer join lobbies that already entered matchmaking queue.
– Fixed exploits related to vote commands.


[ MAPS ]
– Latest updates to community maps Ruby and Workout.


– Minor bug fixes
– Clean up
– Added setdressing
– Added boost in Alley
– Added boost spot in mid for Ts
– Overall gameplay tweaks
– Trimmed excessive areas
– Improved overall gameplay flow
– Large changes to mid to improve flow
– Rerouted alley from A main to mid
– Removed ladder bug
– Removed pixel walk


– Fixed boosting into the hole in Kids Zone
– Deleted a rogue spawn point
– Fixed some shadow issues in the court area
– Brightened the shower area slightly


[ SDK ]
– VBSP: Fixed a rare bug in displacement physics hull generation during map compilation that could result in large gaps near the edges of completely flat displacement surfaces.

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Release Notes for 5/16/2019


2019.05.16 - 


– Added normal maps to M4A1-S | Basilisk, FAMAS | Djinn, and Desert Eagle | Naga
– Fixed players getting stuck on self-destructing drones.
– Optimized the algorithm processing in-game friends list rich presence.
– Optimized the algorithm loading favorite events for users.

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